May 20, 2002
Scooby-Doo! Night of 100 Frights is a video game released in 2002. It was developed by Heavy Iron Studios.
Also See
Sound Effects Used
NOTE: This game mainly uses Hanna-Barbera sound effects. And selected sounds from 20th Century Fox, Cartoon Trax Volume 1, Series 6000, Series 9000, Premiere Edition Volume 1, Series 1000 and Warner Bros.
- H-B RUN, CARTOON - WILD SCRAMBLE (Only heard before the start of the game when Shaggy falls into a manhole and after the Green Phantom boss.)
- H-B SPIN, CARTOON - WACKY SPIN WITH DRUM (This sound effect is only heard when Scooby is performing the super smash along with Sound Ideas, RICOCHET - BOW STRING RICCO.)
- Hollywoodedge, Bell Gong With Funny Whi CRT033006 (Heard when collecting a monster token.)
- Hollywoodedge, Bird Seagull Four Sin PE021601 (Used for ambience in the Smuggler's Cove levels.)
- Hollywoodedge, Flow Large Bubbles CRT056701 (Used for a cauldron in the Creepy Crawlies in the Hallways level.)
- Hollywoodedge, Hinge Squeaks One Ope PE285801
- Hollywoodedge, Single Classic Wolf CRT012501/Sound Ideas, COYOTE - LONG HOWL, ANIMAL (Used for ambience in outside areas.)
- Hollywoodedge, Spooky Fluttery Gho CRT029402 (Used for the White Ghosts.)
- Sound Ideas, AUTO, CARTOON - AUTO WHIZZ BY, ZOOM 03 (Used when saving progress.)
- Sound Ideas, BAT - CHIRPS, ANIMAL (Used for ambience.)
- Sound Ideas, BELL, SHIP - LARGE BRASS SHIP'S BELL: SINGLE RING (Used for a buoy bell in the Smuggler's Cove levels.)
- Sound Ideas, BITE, CARTOON - BIG CHOMP (Used for when Scooby eats Scooby Snacks.)
- Sound Ideas, BLINK, CARTOON - XYLO EYE BLINKS
- Sound Ideas, BOAT, OUTBOARD - 15 HP: STEADY DRIVING ON BOARD (Used for the outboard boat's movement in the Smuggler's Cove levels.)
- Sound Ideas, BOING, CARTOON - BOING AND SPRING (Used for when Scooby jumps on a bed.)
- Sound Ideas, BOING, CARTOON - FAST WIGGLE BOWANG 01 (Used for when Scooby is bouncing on a trampoline in the playground.)
- Sound Ideas, BOING, CARTOON - GONG BOING (Used for when Scooby crashes into a monster.)
- Sound Ideas, BOING, CARTOON - GOOD SPRONG 02 (Heard in a high pitch in the PlayStation 2 version and a normal pitch in the Nintendo GameCube version.)
- Sound Ideas, BOINK, CARTOON - BOINK 01
- Sound Ideas, BOING, CARTOON - HOYT'S BOING (Used after Scooby hits cobwebs.)
- Sound Ideas, CARTOON, SQUEAK - ROCKING CHAIR SQUEAKING BACK AND FORTH
- Sound Ideas, CRASH, CARTOON - BROKEN DRUM CRASH, MUSIC, PERCUSSION 01 (Used for when Scooby crashes into a monster.)
- Sound Ideas, CRASH, CARTOON - BROKEN DRUM CRASH, MUSIC, PERCUSSION 02 (Used for when Scooby crashes into a monster.)
- Sound Ideas, CRASH, CARTOON - KEN'S BASS, DRUM AND CYMBAL CRASH, MUSIC, PERCUSSION (Used for when Scooby crashes into a monster.)
- Sound Ideas, CRASH, CARTOON - SHARP BASS, DRUM AND CYMBAL CRASH, MUSIC, PERCUSSION
- Sound Ideas, CRASH, CARTOON - SOLID BASS, DRUM AND CYMBAL CRASH, MUSIC, PERCUSSION 01 (Used for when Scooby crashes into a monster.)
- Sound Ideas, CRASH, WOOD - LARGE WOOD CRUNCH 02 (Used for when Scooby rams into wooden crates.)
- Sound Ideas, CREAK, SHIP - WOODEN SHIP CREAKS (H-B) (Used for when an enemy is about to fall through the celling in the Manor levels.)
- Sound Ideas, DIGGING, CARTOON - FAST DIGGING IN SAND OR DIRT (Used for when Scooby is digging with a shovel to find hidden things.)
- Sound Ideas, DOOR, WOOD - OPEN 02 (H-B) (Used when opening the door for the next level.)
- Sound Ideas, DOOR, WOOD - SQUEAKY OPEN (The 1st half is used for the tomb doors in graveyard levels and the 2nd half for the doors in basement levels.)
- Sound Ideas, ELECTRICITY - ARC ZAPS (Used in the Little Lab of Horrors level.)
- Sound Ideas, ELECTRICITY - ELECTRIC HUM AND CRACKLE (Used for the Funland Robots and in the Little Lab of Horrors.)
- Sound Ideas, ELECTRONIC - OSCILLATOR HUM, SLOW TO FAST (Used for a warp gate, slow part only.)
- Sound Ideas, GATE, METAL - IRON GATE: SWINGING HINGE SQUEAK 02
- Sound Ideas, HEAD SHAKE, CARTOON - THROAT GARBLE, MEDIUM (Used for when a Zombie spots Scooby.)
- Sound Ideas, HIT, CARTOON - BIG HEAD BONK (Used for when Scooby crashes into a monster.)
- Sound Ideas, HIT, CARTOON - COCONUT HIT 02 (Used for when a Caveman hits himself on the head with his wooden bat.)
- Sound Ideas, HIT, CARTOON - HEAVY TIMP RISE (Used for when Scooby is bouncing on a trampoline.)
- Sound Ideas, HIT, CARTOON - LID ON MANHOLE HIT
- Sound Ideas, HORN, FOG - LOW FOG HORN (Used for ambience in the Smuggler's Cove levels.)
- Sound Ideas, LAUGHTER, CROWD - SMALL STUDIO AUDIENCE: LIGHT LAUGHTER 01 (Used in cut scenes and when Scooby is using a object he got.)
- Sound Ideas, MAGIC - GLISTEN (Used for when Scooby gets a hint.)
- Sound Ideas, MAGIC - MAGIC BURST
- Sound Ideas, MAGIC - MAGIC ZAP (Used for the Witches magic wands after they spot Scooby.)
- Sound Ideas, MONSTER - BIG BEAST GROWL AND SNARL, CREATURE, CARTOON, ANIMAL 01 (Used for the Werewolf.)
- Sound Ideas, MONSTER - BIG BEAST GROWL AND SNARL, CREATURE, CARTOON, ANIMAL 02 (Used for the giant Venus fly traps, long roar only.)
- Sound Ideas, POOF, CARTOON - FOOF (Used for when Shaggy pops out of a chimney, and when a key disappears when getting it.)
- Sound Ideas, RATCHET, CARTOON - SHORT LEVER RATCHET
- Sound Ideas, RICOCHET - BOW STRING RICCO (This sound effect is only heard when Scooby is performing the super smash along with H-B SPIN, CARTOON - WACKY SPIN WITH DRUM.)
- Sound Ideas, RICOCHET - CARTOON RICCO 01
- Sound Ideas, RICOCHET - CARTOON RICCO 02
- Sound Ideas, RICOCHET - SHORT STRETCH AND RICCO
- Sound Ideas, RUN, CARTOON - BLOP GALLOP, LONG
- Sound Ideas, RUN, CARTOON - TEMPLE BLOCK GALLOP, SHORT (Heard when Scooby falls in the edge in the Hedgemaze levels. When Scooby loses all his health, this sound is used.)
- Sound Ideas, RUN, CARTOON - TEMPLE BLOCK RIOT, SHORT (Used often for Scooby running.)
- Sound Ideas, SCI FI - DESTRUCT BUTTON (Used in menus, when you make a choice)
- Sound Ideas, SCI FI - ELECTRONIC LABORATORY (Used near the Mastermind level for the electrified science lab.)
- Sound Ideas, SCI FI - FAST SONAR BLIPS (Used in the Laboratory levels.)
- Sound Ideas, SCI FI - GREEN LANTERN RAY 02 (Used for when the Space Kooks and the Funland Robots respawn.)
- Sound Ideas, SCI FI - HALL OF JUSTICE COMPUTER (Heard when loading a save file.)
- Sound Ideas, SCI FI - HAUNTED SPACE WHINES (Used for when Scooby rides the flying statues in the Hedge levels.)
- Sound Ideas, SCI FI - HEAVY BUILDING ZAP (Used for when Scooby collects gum or soap.)
- Sound Ideas, SCI FI - LEGION OF DOOM BACKGROUND (Used in the Little Lab of Horrors level.)
- Sound Ideas, SCI FI - SPACE SUB INTERIOR RUMBLE (Used for the Space Kooks.)
- Sound Ideas, SLIDE, CARTOON - FIDDLE SLIDE UP 01
- Sound Ideas, SLIDE, CARTOON - QUICK SLIDE DOWN
- Sound Ideas, SLIDE, CARTOON - QUICK SLIDE UP AND DOWN
- Sound Ideas, SPLAT, CARTOON - LONG MUD POUR (Used for the Tar Monster.)
- Sound Ideas, SPLAT, CARTOON - PAINT FIGHT GLOP 03 (Used for when a monster gets stuck in gum.)
- Sound Ideas, SPLAT, CARTOON - PAINT FIGHT GLOP 06 (Used in the intro.)
- Sound Ideas, SQUEAK, CARTOON - LITTLE ZABORK
- Sound Ideas, STRETCH, CARTOON - RESIN STRING STRETCH
- Sound Ideas, SWOOSH, CARTOON - LONG SWIRL SWOOSH (Used for the closing iris at the end of the opening cinematic.)
- Sound Ideas, TAKE, CARTOON - TUBE TAKE (Heard in some cutscenes as the typical "surprised" sound from Scooby-Doo cartoons. It was also heard in-game when Scooby spots Headless Specter monster, but the sound is partially covered by Scooby's "Yikes!" voice [needs validation])
- Sound Ideas, TEETH, CARTOON - SCOOBY'S TEETH CHATTER, LONG (Used for when Scooby loses all health.)
- Sound Ideas, TELEVISION, CARTOON - T. V. IMAGE ON (Used for when Scooby collects all Scooby Snacks from the warp gate.)
- Sound Ideas, THUNDER - BIG THUNDER CLAP AND RUMBLE, WEATHER 02 (Used as ambience in the outside parts of the Manor.)
- Sound Ideas, THUNDER - DISTANT THUNDER ROLL, WEATHER 01 (Used as ambience in the Smuggler's Cove levels.)
- Sound Ideas, THUNDER - THUNDER CLAP AND RUMBLE, WEATHER 01 (H-B) (Used as ambience in the outside parts of the Manor.)
- Sound Ideas, TWANG, CARTOON - HOYT'S BOW TWANG (Used for when the statues fire arrows.)
- Sound Ideas, TWANG, CARTOON - METALLIC RULER VIBRATE (Hear when the black knight's axe fall to the ground.)
- Sound Ideas, TWIRL, CARTOON - FRISBEE TWIRL, CONSTANT (Used before the start of the game when Shaggy falls into a manhole and The Black Knight boss when he throws his sword.)
- Sound Ideas, WATER, SPLASH - LIGHT SPLASH, CARTOON 01 (Used for when a flying fish jumps out of the water.)
- Sound Ideas, WIND - WHISTLING HURRICANE WIND, WEATHER (Used for ambience in outside areas.)
- Sound Ideas, WINDMILL - OLD SQUEAKY WINDMILL TURNING
- Sound Ideas, WOLF - LONG HOWL, ANIMAL 02
- Sound Ideas, XYLOPHONE - BELL TONE: IDEA!, MUSIC, PERCUSSION, TWINKLING 01 (Used often in a high pitch when collecting Scooby Snacks. It is also used in a high pitch when the Scooby Snacks robot warp gate takes away the Scooby Snacks.)
- Sound Ideas, ZIP, CARTOON - BIG WHISTLE ZING OUT
- Sound Ideas, ZIP, CARTOON - QUICK SLIDE WHISTLE ZIP DOWN (Used for when enemies like the werewolf and the Headless Specter try to catch the player.)
- WB FALL, BODY - BODYFALL WITH GRUNT 02 (Used for when Scooby hits a monster or an object.)
Image Gallery
Scooby-Doo! Night of 100 Frights/Image Gallery