Microsoft Windows
NA: October 17, 2006
EU: October 27, 2006
OS X
November 1, 2012
Sid Meier's Railroads! is a business simulation game that was developed by Firaxis Games on the Gamebryo game engine, and was released in October 2006. It is the sequel to 2003 business simulation game, Railroad Tycoon 3.
Although Sid Meier created the original Railroad Tycoon, subsequent versions were developed by PopTop Software. Railroads! was the first game in the series since the original to have direct input from Sid Meier himself. After a visit to Miniatur Wunderland in Hamburg, Germany, Meier was inspired to reinvent his original creation.
A version for the Mac OS X was published by Feral Interactive on November 1, 2012, under the latter's Feral Legends label.
Overview
Sid Meier's Railroads! is fully three-dimensional and geared more toward head-to-head real-time strategy than the previous versions, resulting in it being less suited to single player play, and a less realistic simulation of railway operation. The terrain is more compressed in this game; there are few areas where players are allowed a long, straight run of track without earthworks or a bridge, meaning that terrain (such as hills, mountains, rivers and inlets) plays a more important role, at least in the early stages of a game.
The game is heavily focused on economics – players have to build and sustain entire industries using the railroads they develop. Gameplay changes from previous editions of Railroad Tycoon include a system where new technology is first auctioned to the highest bidder. This gives the player a ten-year exclusive use of that technology. Similarly, individual industries are also put up for auction amongst players. However, the game does not have the dynamic pricing of goods across the entire map or cargo that can find alternate means of transportation if no train service is provided that were features of Railroad Tycoon III, and other simplifications compared to previous Railroad Tycoon games are that there is no separation of individual money from company money, nor the ability to raise money on an in-game bond market. Tracklaying is automated and much easier than other editions of Railroad Tycoon. When combined with the more "compressed" terrain, it allows for tactical placement of track to obstruct and frustrate opponents. However, players are limited to laying track in a contiguous system, which in turn reduces the impact of there being no network effects in the economics of the game. Another limitation is that trains do not keep to the right on a stretch of double track, meaning unrealistic blocking of the track by one's own trains is common if more than one train is allowed on a stretch of track.
Industries vary depending on the location and timeframe. European scenarios include Wine, Beer, and Dairy Products while Western United States scenarios focus on Oil and Gold.
The game also allows head-to-head play over a LAN, and prior to 2013 when GameSpy ceased online hosting services for multiplayer games, the Internet, supporting up to four players per game, either human or artificial intelligence.
Sound Effects Used
- Gateway Records, Passing From Car To Car, Train In Motion (The chugging element is used as one of the chugging sounds the steam locomotives make.)
- Hollywoodedge, Cattle Cow Moo Bellow AT041501
- Hollywoodedge, Cattle Cow Moo Bellow AT041601
- Hollywoodedge, Cattle Cow Moo Bellow AT041701
- Hollywoodedge, Cattle Cow Moo Bellow AT041702
- Hollywoodedge, Cattle Cow Moo Bellow AT041704 (Can be heard in a slightly higher pitch.)
- Hollywoodedge, Slowed Down Harsh Met PE343402
- SKYWALKER, ANIMAL - WOODLAND ANIMAL CLICKING, BRAYING (Used as part of background ambience.)
- Sound Ideas, AUTO, FORD ESCORT - EXTERNAL: HORN, DOUBLE BLAST, CLOSE UP
- Sound Ideas, AUTO, HORN - KALUGA CAR HORN: FORD MODEL-T: LONG BLAST 01
- Sound Ideas, BELL, SHIP - LARGE BRASS SHIP'S BELL: SINGLE RING (Used as one of the bell sounds on the steam locomotives.)
- Sound Ideas, BELL, CHURCH - EXTERIOR: LARGE CHURCH BELL: SINGLE TOLL
- Sound Ideas, BELL, DESK - FRONT DESK BELL: TWO RINGS, BROKEN BELL
- Sound Ideas, BOAT, SAIL - SMALL SAILBOAT: MANUAL WINCH CRANKING
- Sound Ideas, BOATS / SHIPS - HORN BLAST - 1 LONG / OCEAN LINER
- Sound Ideas, CASH REGISTER - ANTIQUE: DRAWER OPENS, BELL RING (2nd half only.)
- Sound Ideas, CHAIN - PULL CHAIN OVER WOODEN PULLEY (A small portion of the second half can be heard in a slightly lower pitch.)
- Sound Ideas, COUNTRY, DAY - BIRDS, CRICKETS, STEADY BREEZE, AMBIENCE
- Sound Ideas, COW - SINGLE MOO, ANIMAL 02
- Sound Ideas, DOOR, WOOD - CLOSE 04 (Can be heard in a slightly lower pitch and speed.)
- Sound Ideas, DOOR, WOOD - OPEN 03 (Can be heard in a slightly lower pitch and speed.)
- Sound Ideas, FOOTSTEPS, DIRT - FEMALE SNEAKERS: RUNNING
- Sound Ideas, FOOTSTEPS, DIRT - MALE SNEAKERS: WALK
- Sound Ideas, HORN, BICYCLE - BULB HORN: SINGLE HONK, TOY
- Sound Ideas, HORN, BICYCLE - BULB HORN: TWO HONKS, TOY
- Sound Ideas, HORN, TRAIN - DIESEL ENGINE HORN: SEVERAL BLASTS
- Sound Ideas, METAL, RATTLE - SHAKE SMALL METAL CABINET 02 (The last half can be found in the game files listed as "curvesqueallight-002".)
- Sound Ideas, PIG - SNORTING, ANIMAL
- Sound Ideas, SHEEP - ADULT CALLING, ANIMAL (Can be heard in a slightly lower pitch.)
- Sound Ideas, SHEEP - BABY CALLING, ANIMAL 01 (The first bleat can be heard in a slightly lower pitch.)
- Sound Ideas, SQUEAK, METAL - MOVE SIDE TO SIDE (1st squeaks only.)
- Sound Ideas, STEAM - HEAVY STEAM RELEASE (Used when steam locomotives either start up or start to stop.)
- Sound Ideas, TRACTOR, STEAM - IDLING AT NORMAL SPEED (Used as part of the sounds that the "Grasshopper" locomotive makes.)
- Sound Ideas, TRACTOR, STEAM - STEAM WHISTLE, LONG (Used as the whistle on the "Grasshopper" locomotive. It can also be heard mixed with the shorter variant.)
- Sound Ideas, TRACTOR, STEAM - STEAM WHISTLE, SHORT
- Sound Ideas, TRAIN, HORN - DIESEL LOCOMOTIVE ENGINE: SOUND HORN, LONG AND SHORT (Short horn only.)
- Sound Ideas, TRAIN, STEAM - ENGLISH STEAM LOCOMOTIVE WHISTLE: SEVERAL TOOTS (First whistle only.)
- Sound Ideas, TRAIN, STEAM - EXTERNAL: TRAVELLING AT FAST SPEED, WHEELS CLACKING
- Sound Ideas, TRAIN, STEAM - STEAM TRAIN: BRAKING TO STOP, HEAVY BRAKE SQUEAL (Squeaking element only.)
- Sound Ideas, TRAIN, STEAM - STEAM TRAIN: IDLE, PULL OUT OF STATION, HEAVY CHUGGING 02
- Sound Ideas, TRAIN, STEAM - STEAM TRAIN WHISTLE: SEVERAL BLASTS, CLOSE UP (Third whistle only, shortened.)
- Sound Ideas, TRAIN, STEAM - WHISTLE, MANY BLASTS, CLOSE UP (Only in intro cutscene and main menu.)
- Sound Ideas, TRAIN, STEAM - WHISTLE, SINGLE, CLOSE UP 01
- Sound Ideas, TREE FALLING - CREAKING, HIT GROUND HEAVILY, FOREST, LOGGING (The creaking that is heard before the rustling can be heard in the audio file listed as "lumbermillworkingb.wav".)
- Sound Ideas, WHISTLE, TRAIN - STEAM TRAIN WHISTLE, SEVERAL BLASTS (A shortened version of the second whistle is unused in-game, but can be found in the game files listed as "steamenginewhistle04.wav".)
- Unknown Sound Effects Library, Old Car Horn (Can be found in the game files listed as "citymiddlehorn-000".)