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Resident Evil 3: Nemesis is a 1999 survival horror video game developed and published by Capcom originally for the PlayStation. It is the third game in the Resident Evil series and takes place almost concurrently with the events of Resident Evil 2. The player must control former elite agent Jill Valentine as she escapes from Raccoon City, which has been overrun by zombies. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles. Choices through the game affect how the story unfolds and which ending is achieved.
Release Date
- September 22, 1999
Gameplay
Storyline
Sound Effects Used
- Hollywoodedge, Electricity Arcing 3 PE200301
- Hollywoodedge, Punch Body Hit 3 Sharp PE101001 (Low pitched; heard when Nemesis strikes punches towards the player.)
- Sound Ideas, HORROR - BLOOD SPLAT, HUMAN 01 (Heard when Nemesis whips out his red tentacle vein after killing Brad.)
- Sound Ideas, HORROR - HEAD CRUNCH, HUMAN 04 (Heard when Brad's dead body hits the ground after Nemesis chucks him across.)
- Sound Ideas, HORROR - HEAD CRUNCH, HUMAN 06 (1st half; heard in one of the first cutscenes when zombies get shot by guns.)
- Sound Ideas, HORROR - 'INSIDES' SPLAT, HUMAN 01 (Heard in one of the first cutscenes when zombies get shot by guns.)