Five Nights at Freddy's: Help Wanted/Sound Effects Used/Alphabetically

< Five Nights at Freddy's: Help Wanted
  • Cipha Sounds Air Horn
  • Circus Baby's Minigame Scream (Used for Circus Baby's jumpscare.)
  • FNAF "Cold Presence" Ambience (Used as ambience in most game modes.)
  • FNAF Jumpscare Sound
  • FNAF Power Outage Sound (Used when the power goes out in FNAF1 mode and in Foxy's Parts/Service level if he manages to escape.)
  • FNAF "Window Scare" Sound (Used for various different events, such as in FNAF1 mode for its original purpose, when an animatronic is illuminated in the vents in FNAF2 mode and in the Curse of Dreadbear DLC when Grimm Foxy spots the player in the Corn Maze game.)
  • Greeting, 1 boy, 6 yrs, "Hello", answering phone, human voice, child, kid, speak, talk (An echoey version is used for BB.)
  • Greetings, child, girl - "hi" (human voice speaking) (An echoey version is used.)
  • Hollywoodedge, Ballast Hum MediumF HYP018101 (Used for the florescent light in the office in FNAF 1.)
  • Hollywoodedge, Computer InteriorA EVL021501
  • Hollywoodedge, Crow Caws X7 Flying Aw PE912112/BIRD, CROW - CAWING, ANIMAL (Used along with another crow caw sound as ambience in the Plushkin Patch level in the Curse of Dreadbear DLC.)
  • Hollywoodedge, Party Favor 3 Raspy Pa AC013801 (3rd honk)
  • Hollywoodedge, Small Group Bats Fly CRT010903 (Used for ambience in the Curse of Dreadbear hub.)
  • Hollywoodedge, Stinger Flash Whoos SDT012805 (Used for the flash beacon in the Funtime Foxy level and for the lights in the Danger! Keep Out! mode in the Curse of Dreadbear DLC.)
  • LAUGH, 1 GIRL, 8 YRS, SHORT OUTBURST, HUMAN VOICE, CHILD, KID, FEMALE (An echoey version is used for BB.)
  • Male, "Dada da dum", singing, vocalization, humming, song, (human voice) (Used for Foxy's singing.)
  • Old Clock Wind Up 02 (Used when winding up the music box in the Prize Corner.)
  • Pro Sound Effects, Video Camera, MiniDV Camcorder, Tape Eject, Moves, Servo 2 (Used whenever the cameras are in use.)
  • ProjectSAM, Bon Rip 02 (Used at the beginning of the Blacklight/Hard Mode version of Bonnie's Parts/Service level.)
  • Science Fiction - Atmospheres - Deep Ambience With Scary Alien Noises
  • Science Fiction - Atmospheres - Scary Ambience With Sci-Fi Sirens (Used whenever an animatronic gets close to the office in FNAF 2.)
  • Science Fiction - Atmospheres - Scary Space Ambience (An edited version is used.)
  • Science Fiction: Sci-Fi Voice: Futuristic robotic voice saying Arr
  • SKYWALKER, MOVEMENT - CHALOOBY'S MOVEMENT
  • SoundBible, Science Fiction Mechanical Door Shut 01
  • Sound Design- Buzz, Hum, Drone, Electrical, Sweeps- Cmptr Low Tech Static Telemetry Sweep, Computer, Digital Sounds, Processing, Sweepeing
  • Sound Ideas, BELL, DOOR - TUBULAR BELLS, DING DONG 01 (Used in a low pitch for the doorbell in the Trick or Treat level in the Curse of Dreadbear DLC.)
  • Sound Ideas, CAMERA, FLASH - ELECTRONIC FLASH: FLASH POP AND CHARGING WHINE (The whining portion is used for the flash beacon in the Funtime Foxy level and for the lights in the Danger! Keep Out! mode in the Curse of Dreadbear DLC.)
  • Sound Ideas, CHILDREN, CROWD - SMALL STUDIO AUDIENCE OF CHILDREN: CHEERING 'YEA!', CHEERING 01
  • Sound Ideas, CHIMES - TOWER CLOCK, SLOW, MUSIC, PERCUSSION, BELL (Used when the clock turns to 6 AM.)
  • Sound Ideas, COMPUTER, DATA - BAD DATA LINK: HEAVY DISTORTION AND INTERFERENCE, OFFICE (A low quality version is used for Nightmarionne's jumpscare.)
  • Sound Ideas, COMMUNICATIONS - DIGITAL STATIC GLITCH: METALLIC, SCI FI (Used for the static, when the cameras glitch from an animatronic moving.)
  • Sound Ideas, COMMUNICATIONS - DIGITAL STATIC GLITCH, SCI FI 05 (The 1st part of the sound is used whenever switching between cameras.)
  • Sound Ideas, DOOR, HIT - POUNDING ON METAL DOOR, 3 VERSIONS, DIGIFFECTS
  • Sound Ideas, DOOR, METAL - APARTMENT MAIN ENTRANCE METAL SECURITY DOOR: INT: CLOSE 03
  • Sound Ideas, FENCING - FENCING: FACE MASK: REMOVE 02
  • Sound Ideas, FENCING - FENCING: FACE MASK: REMOVE 03
  • Sound Ideas, FLASHLIGHT - FLASHLIGHT: SWITCH ON OR OFF 01
  • Sound Ideas, FOOTSTEPS, TRAIL - FOREST TRAIL: SINGLE PERSON RUNNING BY 02 (A low quality version is used whenever Freddy moves.)
  • Sound Ideas, HUMAN, BREATH - FAST HEAVY BREATHING: MALE
  • Sound Ideas, HUMAN, EATING - CELERY: MEDIUM BITE (Used whenever the player eats one of the various snacks/foods throughout the game.)
  • Sound Ideas, METAL, DUCT - CRAWLING IN SHEET METAL VENTILATION DUCT: MEDIUM (Used whenever an animatronic crawls into a vent.)
  • Sound Ideas, METAL, DUCT - CRAWLING IN SHEET METAL VENTILATION DUCT: SLOW 01 (Used when Springtrap crawls through the vents.)
  • Sound Ideas, METAL, DUCT - CRAWLING IN SHEET METAL VENTILATION DUCT: SLOW 02 (Used when Springtrap crawls through the vents.)
  • Sound Ideas, MUSIC, BOX - 1870 SWISS MUSIC BOX WITH BELLS: PLAY SONG (Used for Prize Counter. The quality has been reduced to give it a retro feel.)
  • Sound Ideas, MUSIC, BOX - 1905 REGINA MUSIC BOX: PLAY SONG
  • Sound Ideas, MUSIC, ORGAN, CIRCUS - 1810 CIRCUS PIPE ORGAN: CIRCUS SONG, ARCADE 02 (Occasionally used for ambience in FNAF 1.)
  • Sound Ideas, SCI FI, AMBIENCE - GIANT HOLLOW TUBE SECTOR/Eerie Ambience - Large, Scary Space, Sweeping Tones (Used as the background ambience whenever an animatronic gets close to the office in FNAF 1.)
  • Sound Ideas, TOY, JACK-IN-THE-BOX - JACK IN THE BOX: MUSIC PLAY, POP UP 02 (An extremely high pitched and sped up version of the first few seconds is used whenever the Puppet escapes from its box.)
  • Sound Ideas, VOICE, SCI FI - ALIEN, ROBOT, ANDROID, CYBORG: ALIEN LANGUAGE 06 (Used in Circus Baby's Night Terrors level when the Plushbabies start getting agitated.)
  • SoundDogs, Buzz Fan Florescent (Used for the office fan in FNAF 1.)
  • SoundDogs, Crowds - Laughs, Giggles, Female - Laugh, Giggle, Girl, Playful (A very low pitched and echoey version is used for Nightmare Fredbear's laugh.)
  • SoundDogs, Drones - Telemetry - Steady Radio Static & Frequency Tones W/ Sporadic Underlying Vocals, Changes Throughout (A small portion of the sound is used for Mangle.)
  • SoundDogs, Electric - Noisy Bathroom Ventilation / Exhaust Fan - Close-Up - Incessant Rattling, Incrementally Faster Spinning, Some Water Drips, & Off (Used for the desk fan in FNAF 2.)
  • SoundDogs, Foley - Footsteps - Grass, Man, Single Steps, Crunchy, Running Very Fast, Grass Sharp, Close Up (The middle portion of this sound effect can be heard when Foxy is seen running the left hallway to attack player. The last 5 footsteps can also be heard in a lower pitch and speed, when Freddy starts to walk towards the player when the power goes out.)
  • SoundDogs, Industry: Fluorescent Lights Neon Signs: One Large Tube, On Off Nice Low Rattle, Steady Hum, Electric Buzz, ECU, Interior (Used for the flashlight in FNAF 2.)
  • SoundDogs, Machines - Televisions - Static - Int - CU - Strong Static, Change Channels W/ Turn Style Knob, Light Static & Tube Hum
  • SoundDogs, Machines: Ventilators - Broken Household Fan, SD Case Stick Blade, Smooth Rattling, Ups Downs, Aircraft Propeller Sweetener (Used for the desk fan in FNAF 3.)
  • SoundDogs, Magic - Monster Hiss Attack 1 (Used along with Magic - Monster Hiss Attack 1 whenever Springtrap or a phantom attacks.)
  • SoundDogs, Magic - Monster Hiss Hostile (Used along with Magic - Monster Hiss Hostile whenever Springtrap or a phantom attacks.)
  • SoundDogs, Monster, Yell, Distorted Howl And Screech (Used along with Distorted Long Hit, Alien Scream! when an animatronic from FNAF2 attacks.)
  • SoundDogs, Music Box, Melody, Playful (Used for the Puppet's music box.)
  • SoundDogs, Sound Design - Surreal Ominous Background - Dark, Deep, Wind Elements, Haunted House Ambience, Flowing
  • SoundDogs, Telephone - Telephones - Sony Electronic Phone W Answering Machine - MCU - 4 1 2 Rings, Hi-Tech 01
  • SoundDogs, Vocals - Breaths - American Military Gas Mask - Int - CU - Heavy Panic Breathing
  • SoundDogs, Vocals - Breaths - Strained Breaths - CU - Male, Very Strained, Whispery, Voice Struggling To Get Out, Spooky, Vampire Or Ghoul Like 29 (Used for Bonnie or Chica, whenever they enter the office while the camera is up.)
  • SoundDogs, Vocals - Breaths - Strained Breaths - CU - Male, Very Strained, Whispery, Voice Struggling To Get Out, Spooky, Vampire Or Ghoul Like 31 (Used for Bonnie or Chica, whenever they enter the office while the camera is up.)
  • SoundDogs, Vocals - Breaths - Strained Breaths - CU - Male, Very Strained, Whispery, Voice Struggling To Get Out, Spooky, Vampire Or Ghoul Like 35 (Used for Bonnie or Chica, whenever they enter the office while the camera is up.)
  • SoundDogs, Vocals - Breaths - Strained Breaths - CU - Male, Very Strained, Whispery, Voice Struggling To Get Out, Spooky, Vampire Or Ghoul Like 37 (Used for Bonnie or Chica, whenever they enter the office while the camera is up.)
  • SoundDogs, Voices - Laugh, Giggle, Girl 1 (A very low pitched and echoey version is used as Freddy's laugh. It is also used on the Game Over screen.)
  • SoundDogs, Voices - Laugh, Giggle, Girl 2 (A very low pitched and echoey version is used as Freddy's laugh.)
  • SoundDogs, Voices - Laugh, Giggle, Girl 8 (A very low pitched and echoey version is used as Freddy's laugh.)
  • Sound Ideas, WEATHER - THUNDER CRASH 02 (Used in the intro for the Curse of Dreadbear DLC.)
  • Sound Ideas, WEATHER - THUNDER CRASH 04 (Used in the intro for the Curse of Dreadbear DLC.)
  • Sound Ideas, WIND - HEAVY, WEATHER (Used for ambience in the Curse of Dreadbear DLC.)
  • Video Helper, Distorted Long Hit, Alien Scream! (Used along with Monster, Yell, Distorted Howl And Screech when an animatronic from FNAF2 attacks.)