February 20, 2012 (ModDB)
April 25, 2013 (Steam)
Cry of Fear is a 2012 indie survival horror video game that was developed and published by the Swedish game development studio Team Psykskallar, led by developer Andreas "ruMpel" Rönnberg. It is derived from a mod for the video game Half-Life developed by the same team a year prior. The game follows the story of Simon Henriksson, a 19-year-old Swedish male suffering from depression and anxiety, exploring the city of Stockholm. It is the spiritual successor to another game made by ruMpel, Afraid of Monsters.
Combining elements of survival horror and first-person shooter mechanics, the game challenges players to navigate through a haunting urban environment filled with monsters and unsettling occurrences. The story explores themes of mental illness and trauma. The game was praised for its atmospheric tension, narrative, and innovative use of the GoldSrc engine.
The game was originally released on February 20, 2012 on ModDB, and would then be released one year later on Steam on April 25, 2013. It received generally positive reviews, with reviewers praising its overall atmosphere and unique setting. Some praised the game's story, atmosphere, tension, enemy designs, and inventory management, while others criticized the game's platforming segments and occasional crashes and bugs.
Also See
Synopsis
Cry of Fear is a psychological single-player and co-op horror game set in a deserted town filled with horrific creatures and nightmarish delusions. You play as a young man desperately searching for answers in the cold Scandinavian night, finding his way through the city as he slowly descends into madness. With a strong emphasis on cinematic experience, immersion and lateral thinking, players will be taken on a nightmare rollercoaster-ride through the grim streets of Fäversholm and beyond. Not everything is as it seems...
Sound Effects Used
- Freesound, crash.wav
- Freesound, insane laughter man reverb.wav
- Freesound, please_no_death_scream.wav
- Freesound, psycho scream 1.wav/SoundBible, Psycho Scream (A slowed down and lower pitched variant is used for the Faceless.)
- Freesound, psycho screams 2.wav (Ditto.)
- Freesound, psycho screams 3.wav (Ditto.)
- Freesound, shocker.wav (Used as the scream for Facehead at the end of the game's prologue.)
- Hollywoodedge, Crash Impact Wood Gla PE112301 (Can be found in the files listed as "ramlarskrapitag.wav".)
- Hollywoodedge, Low End Punch Heavy FS040501 (Used for the melee attack.)
- SoundDogs, Air, Compressed, Force, Loud
- SoundDogs, Door, Iron, Lever, Grind, Groan, Big
- SoundDogs, Gun, Moves, Rattles, Busy, Long
- SoundDogs, Lock, Metal, Dial, Spin, Move, Light
- SoundDogs, Metal, Hand Crank, Squeaky, Light
- Sound Ideas, BULLET HITS - METAL HITS (CAR) THUD WITH TINK (A slightly higher pitched variant can be found in the files listed as "faster_headhit(1-4).wav".)
- Sound Ideas, ELECTRICITY, SPARK - HIGH VOLTAGE ARCING
- Sound Ideas, GUN FOLEY / HANDLING - .223 COLT AR-15 ASSAULT RIFLE CHAMBERING (Used when inserting a new magazine for the M16.)
- Sound Ideas, HORROR - HEAD CRUNCH, HUMAN 04
- Sound Ideas, LEVERS - LEVER, LARGE: RAILROAD COUPLER LIFT BAR, SINGLE THROW, SLACK, CLOSE, OPEN, THEN OPEN, THEN CLOSE (The 6th take can be found in the files listed as "car_land.wav".)
- Sound Ideas, TRAIN, FREIGHT - PASS BY, RUMBLE, SQUEAKY WHEELS (Can be found in the files listed as "hangingrail.wav".)
- Unknown Sound Effects Library, Fluorescent Light Flickering