November 9, 2000
Counter-Strike (also known as Half-Life: Counter-Strike or Counter-Strike 1.6) is a 2000 tactical first-person shooter game developed by Valve Corporation and published by Sierra Studios. It is the first installment in the Counter-Strike series.
The game pits two teams, the Counter-Terrorists and Terrorists, against each other in objective-based game modes. The most common objectives are bomb defusal and hostage rescue, each played on designated maps. Players begin with a knife and pistol, and they can purchase more advanced weapons and equipment with money earned through eliminating enemies or accomplishing goals. Once eliminated, players do not respawn until the end of the round.
Since its release, Counter-Strike received positive reviews from critics who praised the gameplay and its emphasis on teamwork and strategy. It has been called one of the most influential first-person shooters and noted for its realistic and tactical approach to counter-terrorism. The game became a major hit and sold millions of copies and grossing millions of dollars.
Also See
- Counter-Strike: Condition Zero
- Counter-Strike: Source
- Counter-Strike Online
- Counter-Strike: Global Offensive
Sound Effects Used
- Hollywoodedge, 357 Magnum Pistol Sho PE092801
- Hollywoodedge, Car Alarm Rapid Highp PE074901 (Used in "cs_backalley".)
- Hollywoodedge, M16 Automatic Machin PE094301
- Hollywoodedge, Rifle Shot Echo PE093101 (Used as the firing sound of the AK-47.)
- Hollywoodedge, Sword Or Bayonet Juic PE101901
- Hollywoodedge, Sword Or Bayonet Juic PE102301
- SoundDogs, Gun, Moves, Rattles, Busy, Long
- Sound Ideas, BIRD, LOON - COMMON LOON: SINGLE CALL, ANIMAL 01
- Sound Ideas, BULLET HITS - METAL HITS (CAR) THUD WITH CLANG 02
- Sound Ideas, BULLET HITS - METAL HITS (CAR) THUD WITH CLANG 03
- Sound Ideas, CARTOON, CHICKEN - CLUCKING, SQUAWKS, ANIMAL, BIRD 02 (A part is used when a chicken dies on the map "cs_italy.")
- Sound Ideas, CASINO, SLOT MACHINE - BET THREE COINS, PULL HANDLE, SMALL PAYOUT, GAMBLING (Used in the map "de_vegas.")
- Sound Ideas, CAT - MEOWING, EXCITED TOM CAT, ANIMAL (Used in "cs_backalley.")
- Sound Ideas, COW - SINGLE MOO, ANIMAL 02
- Sound Ideas, EXTERIOR SHOTS, ASSAULT RIFLES - .223 COLT AR-15 ASSAULT RIFLE - SET B POW WITH TRAIL 01
- Sound Ideas, EXTERIOR SHOTS, REVOLVER - .357 MAGNUM SMITH & WESSON REVOLVER POW WITH CRACKLY TRAIL 01 (as the firing sound for the Five-Seven)
- Sound Ideas, EXTERIOR SHOTS, SPECIAL WEAPONS - KENDON AR-91 1 ROUND (Beta builds only.)
- Sound Ideas, FOOTSTEPS, BOOT - SHORT WALK AND SHUFFLE IN BOOTS ON CONCRETE/SoundDogs, Feet, Walk, Boots, Cement, Scuff
- Sound Ideas, FOOTSTEPS, BOOT - SHORT WALK IN BOOTS ON DIRT
- Sound Ideas, GUN FOLEY / HANDLING - .223 COLT AR-15 ASSAULT RIFLE CHAMBERING (1st take, modified.)
- Sound Ideas, GUN, HANDGUN - PISTOL SHOTS WITH SILENCER, MORE WHIZZY (The modified variant from GoldenEye (1995) is used as the firing sound of the suppressed USP.)
- Sound Ideas, GUN, MACHINE, FOLEY - M-14: REMOVE CLIP
- Sound Ideas, GUN, MACHINE, FOLEY - M-14: PULL AND RELEASE CHARGE HANDLE, FAST
- Sound Ideas, GUN, MACHINE, FOLEY - MAC 10: PULL AND LOCK CHARGE HANDLE
- Sound Ideas, GUN, MACHINE GUN - M-60: SHORT BURST (Used as an ambient sound on the map "de_torn.")
- Sound Ideas, GUN, RICOCHET - RICOCHET: SINGLE SHOT, BULLET 01
- Sound Ideas, GUN, RICOCHET - RICOCHET: SINGLE SHOT, BULLET 03 (Unused, but can be found in the game's sound files.)
- Sound Ideas, GUN, SHELL - SINGLE SHELL FALL, CONCRETE 01 (Can be heard after the suppressed M4A1 is fired.)
- Sound Ideas, HORROR - BLOOD SPLAT, HUMAN 01 (Used for the tail part of the headshot sound.)
- Sound Ideas, HORROR - HEAD CRUNCH, HUMAN 03 (as part of "headshot1.wav")
- Sound Ideas, HUMAN, EATING - CELERY: MEDIUM BITE, FOOD (as part of "headshot1.wav")
- Sound Ideas, HUMAN, GROAN - GROAN: MALE 01 (as part of "headshot1.wav")
- Sound Ideas, SHEEP - BABY CALLING, ANIMAL 01 (Used for the easter egg on the map "cs_italy.")
- Unknown Sound Effects Library, Shotgun Shells Falling
- Valve Item Pick-up Sound
- Valve User Interface Sounds
