Based on an Actual Event
This Page is based of the Analog Horror Series "Vita Carnis", all information is regarded as Copyright Acknowledged.


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Vita Carnis (General)

RSCP-114 or Vita Carnis, is a genus of meat creatures. They have been on Roblox since 1931, but had an explosive population increase close to the end of Roblox War 2. They have been challenging Robloxian's place on the food chain since then. They greatly resemble creatures without skin, or as the ██████ ████ ████████ ███████████ (turned down for unknown causes by Bloxanadian Government) claims "like store bought meat". As such they are mostly made of organs, tissues and bones. They mostly consume organic material, such as other animals (excluding their Carnis relatives). Some Carnis, like the Mimic, feed solely on Robloxian flesh for their diets.

All Vita Carnis species originate from Roblox and have been proven to not be any form of alien or supernatural being. (This excludes The Singularity, the only member to have paranormal abilities and an unknown origin.)

It has been noted that the population of the genus increased quickly in short time. It is due of their effective forms of reproduction. For example, RSCP-114-3 (Mutari Carnis) can undergo mitosis, and RSCP-114-2 (Ignavus Carnis) and RSCP-114-5 (Congregentur Carnis) can be formed by RSCP-114-1. Their population is very stable as the Crawl produces nodes at an incredibly fast rate and can be found everywhere.

Special Containment Procedures

The Crawl (Scandere Carnis/RSCP-114-1)

RSCP-114-1 is to be contained in Containment Chamber-██ at all times and filled with nitrogen. It only can be removed from its containment site for testing when authorized by the members of the Administrative Department who has Level 4 Clearance. Anyone attempting to breach either the RSCP itself or any other RSCP-114 related objects will be suspected to be infected by RSCP-114-5's spores and will be treated immediately.

Personnel are free to eat RSCP-114-1 as this RSCP is edible, just as long as they cook it first and make sure to cut a piece that does not have any Node as raw RSCP-114-1 tastes like a liver of a Robloxian. Pieces must be no longer than five centimeters (0.1786 studs) in length.

(For RSCP-114-6's Info, see Special Containment Procedures Section 6 'Host of Influence')

Trimmings (Ignavus Carnis/RSCP-114-2)

RSCP-114-2 is to be contained in a basic containment enclosure with a normal temperature. They are to be regularly fed food scraps (apple cores, banana peels, and egg shells). If found roaming around the site, they are to be sent to special containment again, and the incident is to be investigated if it came from the outside or from the chamber.

Meat Snakes (Mutari Carnis/RSCP-114-3)

RSCP-114-3 is to be contained in a basic enclosure with a normal temperature. They are to be regularly fed meat (Examples: body of deceased animals, food scraps, roadkill). If RSCP-114-3 undergoes mitosis, the administrative department must be notified for consideration of reclassification.

Mimics (Trucidatum Carnis/RSCP-114-4)

RSCP-114-4 is to be contained in a standard Class-D chamber. They are to be regularly fed Robloxian flesh from Class-D Robloxians. In case of a breach in the special containment, all facility staff are to evacuate the site and the breached entity is to be contained within six minutes. If it has been six minutes and the entity is not contained, the entity must be terminated.

If RSCP-114-4 manages to develop at least one feature that is Robloxian, it is to be reclassified as extremely dangerous immediately.

Harvester (Congregentur Carnis/RSCP-114-5)

RSCP-114-5 is to be contained in a special enclosure measuring 3 meters by 150 meters (10.71 studs by 535.7 studs) and to be fed using live animals (bears and deer are used). If the tendril of RSCP-114-5 reaches to the only exit of the enclosure, the enclosure is to be locked down, and the RSCP is to be neutralized to avoid any other casualties.

In the event of an attack, all rescue attempts will be prohibited as the said entity is known to clamp down and inject any victims with a venom that paralyzes them and destroys their blood. This kills the victim, making any rescue attempt futile.

Host of Influence (Imperium Carnis/RSCP-114-6)

RSCP-114-6 is to be contained in a standard air-tight chamber. They are to be regularly fed Robloxian flesh from Class-D Robloxians. It is to be noted that RSCP-114-6 is dangerous due to it managing to produce its spores, which, if inhaled, are dangerous. However, it can be treated.

In the event of a spore attack, all affected personnel are to be sent to the medical department on the site to be tested and treated. (Note: If inhaled in the chamber, it is to be disregarded due to the Robloxian being near RSCP-114-6)

Monoliths (Coelum Carnis/RSCP-114-7)

RSCP-114-7 is to be contained outside abandoned Site-12. It is to be monitored 24/7 in case it becomes active. Nothing is to be noted, but it is noted that they only go active in ██████████ and attacked nearby civilizations, but stopped when military guards came and opened fire.

The Singularity (Verum Carnis/RSCP-114-8)

RSCP-114-8 is to be contained separately in a electric chamber. It is to be monitored 24/7 in case it becomes active again. Nothing is to be noted, except for the incident on ██/██/█████.

No dead bodies are to be in the chamber. Any dead body in the chamber must be removed in 24 hours. It is known that dead bodies that remains in the chamber turn into RSCP-114-1 within 24 hours. That could risk damage of containment equipment.

Description

RSCP-114-1

The Crawl or RSCP-114-1 generally consists of a growth of meaty tendrils which resemble the small intestine. Each has a variety of veins, arteries and other organs which are used to transport nutrients absorbed from its surroundings. Its red hue can vary in shade from tendril to tendril, with smaller tendrils being darker because they are likely exposed to nutrients more often, therefore the membrane is more prominent. The tendrils have a similar pattern of growth to vines, mold or fungi. Each tendril has its own characteristics from drinking, eating and protection. The primary stem of the Crawl serves as a host of division for its other branches.

Sometimes nodes of meat may grow on a Crawl's branch, which then fall off and live on as independent organisms. RSCP-114-2 is one organism that can be created from RSCP-114-1.

As of 12/22/1983, it is edible and able to be eaten if there is no nodes on said area.

RSCP-114-2

The Trimming or RSCP-114-2, is a small, meaty, turtle-like creature that is said to resemble a skinned raccoon. Like all other members of the Carnis family, it is mostly made out of meat tissue. As a result of this, all trimmings share a blood red color. Trimmings have a slight resemblance to ticks with a plump abdomen, small head, miniature ears and eyes, and a wide gaping mouth. All Trimmings have unique modifications making it impossible to find two of the same. Such differences include leg count, spikes, and size. Most trimmings are around 20 centimeters (7.8 inches or 0.7143 studs) in length, comparable to a football. Trimmings are often confused with juvenile RSCP-114-4, because of their similar body shape.

The Trimming is a very passive and docile creature, with its only defense being its uncanny appearance. If presented with a threat (example being confronted with a Predatorial Animal), the Trimming will either hide, flee, or let out a screech. Trimmings show intense emotions, with behaviors such as a chattering motion with their mouths when they are happy and screaming when distressed.

Trimmings are nocturnal and typically make a lot of noise during the nighttime, which can cause them to be a less popular choice as pets.

The only way to tame them is by feeding it or comfort it.

RSCP-114-3

The Meat Snake or RSCP-114-3, is not too dissimilar to an ordinary snake being a worm-like organism with a head and tail. All meat snakes share a meat-red color like other members of the Carnis Family. It is also mostly made out of meat tissue and flesh. The Meat Snake however is much larger than an ordinary snake, averaging a size of 5 meters (17.86 studs). Similar to the Trimming, each meat snake has unique traits that can differentiate them from each other. The main difference between meat snakes is the skull.

Over its lifespan, a meat snake will swap out its skull with those of its different meals. However, it only changes out the skull if the previous one is damaged and/or it prefers the newer skull. Otherwise, it will be excreted like other unwanted materials. For example, if a meat snake has recently eaten a dead deer, the face will resemble a deer. The Meat Snake's flesh turns a deeper shade of red the more it consumes.

However, this effect is very slow and requires the snake to consume at least thousands of meals for it to turn into the deepest shade of red. The Meat Snake has a fleshy membrane that is imperative in keeping it alive. If this membrane is broken in anyway (with the most common one being burnt), the snake will perish. The Meat Snake is said to have an unpleasant odor which staff's complain to be "as same as putting expired roadkill in a jar full of Vinegar and leaving it in a open shaded area until the next summer", it is recommended for staff's to wear Surgical N95 Classification Mask to avoid smelling this odor unless they have a strong stomach.

The Meat Snake's behaviors are similar to that of other snakes. However, unlike other snakes, it solely consumes dead organisms. The Meat Snake cannot and will not eat living organisms, making it easy to tame and detain. The Meat Snake will only act defensively if anything tries to attack it while consuming prey.

Behavior

The Meat Snake has the ability to locate prey through a tongue like organ that can sense particles of rotting and decaying meat (similar to ordinary snakes). It consumes a corpse by opening its maw and completely swallowing the meal. The Meat Snake will release a variety of chemicals (the Main Chemicals found are Ghamnicasilasis, Hinvorincani, and Salmoraidacria) inside its body while digesting the meat. The Ghamnicasilasis and Hinvorincani will break down soft tissues and joints for easier digestion through the tract, while Salmoraidacria and other chemicals will help preserve the meal. After these processes, the Meat Snake adds the tissue to its own body, extending the snake. Unwanted bones, hairs and fingernails will be excreted.

RSCP-114-4

The Mimic or RSCP-114-4 is a bipedal creature with uncanny similarities to Robloxian anatomy. They greatly resemble Robloxians without skin and with exaggerated features. These features include:

  • Longer arms and thin fingers with no fingernails
  • Longer, hunched-over legs with a duck-footed stance
  • Flat noses
  • Large, sunken eyes
  • Clammy skin
  • A mouth full of teeth forming a creepy smile. Despite being like this, The Mimic is not always happy.

The mouth of the Mimic contains more than 32 teeth (in Robloxians) and is almost entirely of incisors with some canines and premolars in the back. This tooth composition is ideal for biting into meat and swallowing chunks whole.

A Mature Mimic's Diet is comprised entirely of Robloxian Flesh, refusing to consume any other Flesh like meat (like Roadkill and commonly found meat in butchers' shop).

Mimics also have the ability to contort their body in ways that allow them to fit into smaller spaces. Additionally, Mimics also have the ability to expand their bodies to appear more intimidating.

The Mimic's life can be divided into 3 different stages.

Early Life

  • In the first stage, a young Mimic separates from RSCP-114-1. They closely resemble their RSCP-114-2 relatives, but are thin, sleek and only have four appendages. In this stage, the mimic utilities the element of surprise, similar to other ambush predators. They initially hunt organisms smaller than themselves (example being Rabbits and Turtles) before progressing to larger organisms (Wolves, Monkeys, Bears and soon to be Robloxian) as they mature. They target the throat of the target to deliver the killing blow as quickly as possible to avoid them being noticed. Upon reaching maturity, the mimic metamorphoses into its new form.

Maturity

  • In the second stage, a Mimic reaches maturity. At this point it will stalk, attack, and eat Robloxians.
  • If a Mimic has a stable and consistent supply of Food, it will begin to take on more Robloxian like features, to the point that they look like an elongated Robloxian. This makes them more efficient hunters as they can blend into society. Though, even though they look like Robloxians, they can still be identified due to their unnatural body/face structure and unnatural walk.
Elder Mimic
  • In the case that a Mimic gets an overabundance of a Food, it will evolve into two type of mimics:
    • The most common type is a larger, more violent Mimic. This Elder Mimic will lose many of its features from childhood and maturity, and instead grow a tougher, darker shell of flexible skin. This layer will only grow in durability the more the Mimic consumes. The Mimic also grows a pink coat of skin on its face. The rows of teeth shift further down the throat, giving the Mimic a toothless grin. The darker layer of skin and new face coating allows the Elder Mimic to seamlessly blend into society with clothing and also allow the Mimic to hide better in dark rooms. These improved features make the elder Mimic the most formidable and efficient hunter on Roblox, and an immense threat to any Robloxian it stalks.
    • The rarest one is a large and more aggressive species of some kind of reptile that is hostile to Robloxians and theoretically any kind of fauna. Unlike the Elder Mimic, this is known to lethally kill Robloxians and often feast on Robloxian children. It can range from 5.5-9 studs in height. Most Instances of this species have been recorded to run both bipedally and on four limbs, both extremely fast, estimated to be at 48 on the Robloxian Walk Speed Index. This species can also exhibit intense sense of smelling and can smell prey up to 3 miles away.

Behaviors

Mimics are highly efficient hunters with certain behaviors when they are not on the hunt. A Normal Mimic will usually disguise themselves as Robloxians Beings, using items of clothing to appear to be in society. Typically, they do this when on the lookout for possible victims.

Hunting Behaviors

The Mimic displays many unique and skillful hunting abilities that are unseen in other apex predators.

A mature Mimic will begin its hunt by scouting out a possible target. Upon finding an easy kill, the Mimic will enter the victim's domicile and lurk in the shadows, observing the behaviors of the Robloxian and studying its routine. The Mimic will then determine the best time to attack, which is usually when the Robloxian is asleep, walking alone, or in a cornered position. The Mimic will swiftly execute the Robloxian as to not alert others in the areas. It will then begin consuming the Robloxian. Once the Mimic has had its fill, it will travel a distance from the Robloxian population so it can begin digesting its meal. During this process, The Mimic will be idle, but it can still detect and attack any Robloxian who approaches it.

In the case that the Robloxian is awake, the mimic has several strategies to distract or startle a Robloxian into their grasp. It will often make a variety of noises to scare the Robloxian into cornering itself[1]. If a Robloxian has an easy method of escape, the Mimic will not strike because it is unwilling to give a chase (unless they are in need to do so), likely because their duck-footed stance is ideal for absorbing impacts to walk quietly and would be awkward for running. The Mimic will also utilize any nearby pieces of furniture to hide itself to surprise attack the prey. The most common hiding places of a Mimic are sofas, recliners, wardrobes, ottomans, and any other place that a Mimic can comfortably camp in.

Detection of Mimics:

Though Mimics are classified as apex predators, they can still be detected through various ways which Robloxians have developed to counter either Mimic/Mimic Attacks.

Detection of Infant Mimics:

Though not as dangerous as Mimics, infants have the chance to grow into Mimics, so Robloxians have to eliminate the infants before they transform into Mimics. Infant Mimics look like Trimmings but malnourished. Robloxians should not be fooled by its Trimming-like appearance and should eliminate it. Infant Mimics are found in areas where there are animals.

They are easy to take down as they are vulnerable to any weapons, but to do at least a large enough damage, a firearm of any type is recommended.

Detection of Mimics:

Mimics are found in places with large amounts of Robloxians. A few ways to detect Mimics include checking furniture.

If an individual sees an eye looking at them from under their couch or hears a sudden noise or loud breathing, that could either:

  • Best Case Scenario: A Robber or A Pervert
  • Worst Case Scenario: A Mimic

If the individual hears loud banging on their door, they should look outside through the crevices under the door which Mimics can't enter through.

  • If the someone bangs on the door has red skin that is NOT caused by Rashes; it is a Mimic
  • If the someone bangs on the door has no red skin or has slight red skin that is caused by Rashes; it is a Robloxian

They are relatively not easy to take down, but their weak spots are the legs and the head. The recommended weapon to take it down is either the Shotgun or any Automatic Firearm.

Detection of Mature Mimics:

These kinds of Mimics are harder to spot. However, it is possible to still detect. If the Mimics have a consistent and stable supply of Robloxian flesh, they grow to look like Robloxians, but still, they have imperfections.

If the Robloxian has unnatural bulging eyes, long fingers, and an uncanny smile, it is a Mimic. If one cannot detect the Robloxian is a Mimic by appearance, one should try to look out for how they walk. Mimics have a body structure unlike Robloxians. If the subject walks suspiciously, it is possible to say it is a Mimic, unless subject is doing it for either comedic effect/show of confidence/is intoxicated, it is highly likely to be Robloxian.

They are also difficult to take down, but they have the same weak spots as a Mimic. As the mimic, the recommended weapon to take it down is either the Shotgun or any Automatic Firearm.

Detection of Elder Mimics:

These kinds of Mimics are easier to spot, but if they notice a Robloxian and target it, the Robloxian would be killed. If a Robloxian sees a white unnatural face in the dark, with white eyes, black pupils, and an uncanny smile with unnatural teeth, it is an Elder Mimic and they should evacuate from the area immediately.

If a Robloxian does not see the face, but black legs, and long unnatural fingers and arms, it is also an Elder Mimic.

To this day, the RSCP Foundation is searching for an effective neutralization procedure against Elder Mimics. But it is recommended to either aim for the head as one victim did try and injure it using a Lethal Shot at the Head using a Pistol, as it did Damage it but not enough to prove it is capable to neutralize it.

RSCP-114-5

The Harvester or RSCP-114-5 is a bulbous plant-like specimen that has tendrils shallow into the ground and surrounding the center bulb. The bulb measures about 3 meters (9.8 feet or 10.71 studs) in height and 2 meters (6.8 feet or 7.143 studs) in diameter and the tendrils can extend up to 150 meters (492 feet or 535.7 studs). The Harvester has a darker red color compared to other species in the Carnis family. The Harvester is equipped with two different types of tendrils:

  • The first type of tendril is bulky and flat. They lie the closest to the surface and are equipped with spines that resemble the shape of a bear trap. These spines have veins that eject two types of venom, one to each side. One side injects a toxin that attacks the nervous system, suddenly paralyzing the Robloxian. While the other side can inject an anticoagulant, that prevents blood cells from clotting and effectively destroys the blood of the Robloxian. The spines can thrash, causing many wounds and killing the Robloxian by blood loss.
  • The second type of tendril shares similar anatomy to the small branches from the Crawl, as they are equipped with organelles that can be used to absorb nutrients. These tendrils can sense blood from prey and move towards it in order to absorb it.

Harvesters are created when a node from the Crawl, instead of detaching from the mother branch, begins to grow larger and grows its own tendrils. The energy the Harvester uses to extend its tendrils is directly provided by the mother branch.

The Harvester can be neutralized by simply killing the exposed main bulb, incapacitating the tendrils. As interesting it gets, the Harvester is not immune to its own venom, as the venom sack of a harvester can be damaged.

Behaviors

The Harvester displays many intelligent behaviors unseen in other plants.

  • When the Harvester drags a target into the ground, it will always leave the remains to be absorbed into nutrients for the soil as to boost plant growth. This can attract other organisms.
  • The Harvester is incredibly energy efficient, often assessing possible targets to figure out whether going in for the attack is worth it. This is shown through the types of animals the harvester consumes. It will always go after large animals and leave smaller animals alone. This allows for smaller animals to thrive around the Harvesters radius while also attracting larger organisms toward the Harvester.
  • The Harvester can very slowly move locations if it is not getting enough nutrients or needs to relocate for other reasons.

Attack Behaviors

When a prey (usually large animal such as a wolf, a bear, or the occasional Robloxian) approaches the range of the Harvester, the Harvester will inject its tendrils into the prey, killing the prey. After the death of the prey, a second type of tendril absorbs the blood and then wrap around the body of the victim, shuffling it downwards, until eventually pulling it underground. The prey's flesh will begin to melt off and get digested underground until there is nothing, but scraps left. Once the prey has been digested, the nutrients will be absorbed to the main bulb, where it will be converted into usable energy, allowing for the Harvester to continue.

RSCP-114-6

The Host of Influence or RSCP-114-6 is a semi humanoid looking organism, having the structure of a head, a torso and arms. Other than this it shares no other characteristics with the Robloxian Anatomy. The Host has no legs. Instead, the lower half of its body is comprised of a mass of fibrous tissue and tendrils that burrow into the ground, keeping it in place.

The Host is covered in muscular tissue, fibers, tendons and veins and has, on some part of the body, large meaty plates in order to protect any large, exposed areas, but still to allow movement. The Host has no facial features in the head, it being completely smooth instead, and a crooked neck with a slit on the front that it uses for feeding.

The Host has a mound of pores in the back, from where hollow, hair-like structures extend outwards. These are barrels that can release spores that have been produced inside of The Host's body.

The Host releases a cloud of spores into the air, which is then carried by the wind for long distances. If an organism inhales the spore, the spores try to get to the victim's brain. If they manage to get to the victim's brain, they are considered to be infected, with the incubation period of a few hours. After this, the organism’s behavior and thought process will start changing. First, the organism will experience restlessness, sluggish movement, numbness of joints, and an overall lack of coordination. After some time, more serious symptoms, such as dizziness, migraines, impaired speech, and trembling start appearing.

After around 6-7 hours of being infected, the organism will start to mindlessly and aimlessly walk directly towards the direction of The Host that victimized them. After the infected reaches The Host, it will mindlessly proceed to kneel down in front of it and expose its vital organs, to which The Host will react to this behavior by gutting the infected and consuming it.

In a case that an infected organism is treated or fails to reach The Host within 36 hours, the spores will no longer be effective, and the victim's brain will return to normal.

The Host spends most of its time rooted to the ground in whichever location it has chosen. However, if a Host does not get enough prey, or decides that it does not like the current location it is rooted in, it will uproot itself and move to a new location.

RSCP-114-7

The Monoliths or RSCP-114-7, is a large, 120 meter (394 foot or 428.6 studs) tall tower of tightly woven meat fiber with two extremely thick limbs acting as legs, and several long appendages on its side. Its flesh is a red color similar to other members of the Carnis family. The strands of meat fiber converge at the neck to form a solid, triangular head with a circular hole through it. In place of arms, the Monolith has hundreds of thin, rope-like strands that scrape the ground, and its trunk-like legs and feet are rooted deeply into the ground creating an underground network that connects all of the Monoliths together. This makes it impossible to uproot a Monolith using current technology. The Monolith is capable of letting loose a roar from its orifice. However, this was only ever heard during a mysterious event when they became active.

All seven of the Monoliths are found on an island in an idle position, arranged around a circle that is 1.5 km (0.9 miles or 5.36 kilo-studs) in diameter. The ring of Monoliths surrounds RSCP-114-8 (The Singularity). Each monolith is around 0.67km (0.4 miles or 2.39 kilo-studs) apart from each other on the circumference of the circle. All Monoliths are completely silent and completely still, which makes them comparable to plants and trees. The only time they have been found active was in an unknown incident.

The Monolith has only ever been active once, and during this period it was very aggressive. It demonstrated several attacks.

  • The Monolith can use its appendages to swipe and whip opponents.
  • It can let out an EMP blast from its 'mouth' to completely disrupt electronics in the vicinity.
  • It has incredible regenerative abilities, as noted when a rocket was shot at its leg. It regrew the lost flesh within seconds.

RSCP-114-8

The Singularity or RSCP-114-8 is a sphere made out of a dark mineral, containing a luminous material in the core. It's 1 meter (3.3 feet or 3.571 studs) in diameter and can stay suspended in the air through an unseen force. The Singularity also emits several forces, signatures, and patterns from within itself, such as a magnetic force, a energy signature, and other pattern-like readings.

It is unknown what they are made of, but the material looks and feels similar to glass.

The singularity is shown to have many anomalous abilities. Its intelligence is shown by its constant transmission and receiving of radio frequencies which cannot be decrypted by Robloxian technology. This radio information is speculated to be received by the Trimmings who love to listen to static on the radio. The Trimmings pass the information onto their fellow Trimmings who can pass the information on to the rest of the Carnis. The crawl also grows on radio towers and intentionally grows towards radios so that it can transmit information to the singularities thus creating a secure system of communication between all Carnis creatures that allows for the Singularities to control the Lower species.

There are a total of Seven Singularities, both contained in separate chambers.

Addendum: Danger Risks of RSCP-114-6

As of the Cult Raid on the Island, we have recovered a collection of different powders that formerly belonged to The Cult, the powders being Host Spores, Nutrire's Flavor Enhancer combined with said spores, and Host Spores of unknown composition (possible bio-weapons).

Testing on both collections reveals that RSCP-114-6's Spores can somehow infiltrate gas masks that is not Class-2 Filters, which is used to protect from chemical and Harmful particles.

From what we can tell, the spores emitted by RSCP-114-6 isn't Robloxian made, indicating it could be from Extra Terrestrials.

Due to this not being scene, most personals that are in RSCP-114-6's chamber face victims to RSCP and immediately gutted and consumed by the said RSCP.

As part of new Protocol, the New Respirators are equipped with Class-3 Filters. If you require a Class-4 or Higher Filter, you are to request at the Equipment Storage Area near Sector 6, authorization is required though if you are requesting for a Class-4 or Higher.

- Administrator Olivia Rosewood (Head Director of Site Directorate)

Incident Log 114 - 5/9/1992

During a cleanup of one of the Verum Carnis's Chamber (V-1 Chamber), an unnamed cleaner accidentally broke his leg during a routine clean-up of the said chamber, and when medical personnel entered the room, the said Verum Carnis grew aggressive, disrupting electronics on the chamber.

The Other Verum Carnis's also faced the same effect, growing aggressive, resulting in the Carnis being overloaded.

Head Site Researcher Dr. Marshal Tradose ordered for power to be cut to all chambers, which stabilized all of the Verum Carnis.

The backup generators were activated shortly after, and Dr. Tradose ordered for someone to check the damages to all the chambers of the Verum Carnis's. During the inspection of the V-1 Chamber, one of the inspecting guard's handheld receivers received interference, resulting into said guard immediately ordered to get out of the chamber, which they did.

Incident Log 114 - ██/██/████

During RSCP-114-4's routine feeding, one of the RSCP-114-4 instances (dubbed RSCP-114-4A) has start to behave irregularly, before it attacked D-7194 and escaped its containment. Site lockdown was activated shortly.

Special containment procedures were initated, with MTF Unit Vector-1 'Carnis Agents' arriving to aid in Recontainment.

However, at ██:34, orders to eliminate RSCP-114-4A was issued, resulting in said instance to be killed using lethal force.

Addendum 114-01 'Upgraded Cell'

In the event of a breach event by RSCP-114-4, a 20-year-old Robloxian (As of ██/██/████; The RSCP Foundation banned children on RSCP-114-4[2]) is to be prepared as bait, with the compromised cell being replaced and restored for use. When the cell is ready, the subject will be placed in the new chamber, after which the cell will be activated with motion sensors.

In order to let the breached RSCP-114-4 inside the cell, the doors to the new chamber MUST be on 'MOTION LOCK' to allow the said instance to enter. (Note that this setting will make the doors lock whenever there is motion detected in the chamber as RSCP-114-4 has special behavior that are discernable to Robloxians)

As of the proposal made on ██/██/████, a makeshift room that is a size of a wardrobe is to be placed in all chambers that RSCP-114-4 uses. This room is used to trap the said Class-D Subject to lure RSCP-114-4, before using a special spray which makes RSCP-114-4 go to the makeshift room.

Once RSCP-114-4 is confirmed to be in the chamber, the doors to the chamber MUST be closed and locked (Notes: If 'MOTION LOCK' is set, it will close and lock automatically prior to sensing motion).

Addendum 114-02 'Door Mechanism'

As of the proposal made on ██/██/████, the doors to RSCP-114-4's chamber is set with 3 settings: NORMAL, LOCKDOWN, and MOTION LOCK.

NORMAL: The basic operations of the feeding procedures of RSCP-114-4, it opens the door. It closes if one of those criteria are met:

  1. The subject is already in the chamber (It can detect Class-D's by scanning their ID and facial appearance) or
  2. When the doors are open for more than 5 to 10 seconds.

LOCKDOWN: Only used when RSCP-114-4 displays increased aggression or when RSCP-114-4 shows at least one Robloxian anatonmy, after that, it will activate decontamination gas to suffocate the RSCP instance. (Do note that this setting will only activate when it senses RSCP-114-4 ONLY)

MOTION LOCK: Only used during the lure protocol, as same as lockdown, but only stays open until RSCP-114-4 enters the chamber (by using motion and heat sensors).[3]

Notes

  1. Currently, it can mimic common sounds (Door Knocks, and Radio Chatter). However, one case was revealed to them able to make police sirens.
  2. Children have been noted to agitate RSCP-114-4 causing it to get aggressive and killing the said child in the process.
  3. An RSCP-114-4 instance temperature is very irregular than Robloxians or any RSCP's (except for RSCP-457 "The Aggressive Fire")