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Bloxington is a country located in the southern part of Western Eurobloxia. It is bordered to the north by the Alpine mountain range and extends toward the sea across its central and southern regions. It shares land borders with Rogaulia, Ro-Spain, and Ro-Italy.

Often described as the “wedge of Eurobloxian civilization”, Bloxington has historically played a key role in early Roblox society. The region was home to influential emperors, major trade routes, and important cultural centers, many of which continue to shape modern Bloxingtonian identity. It is also widely regarded in historical tradition as a successor state to one of the largest ancient empires of the region, though interpretations of this legacy differ among historians.

Throughout its history, Bloxington developed as a major hub of commerce and maritime trade, becoming one of the most important merchant-oriented economies in Eurobloxia. This commercial foundation later evolved into a strong industrial base.

In the modern era, Bloxington is especially dominant in the global Roblox automotive industry, with several major manufacturers, engineering hubs, and export-focused production centers based in its largest cities. Its automotive sector is considered one of the pillars of its economy and a major contributor to its international influence. A total of 24,681,600 cars were manufactured in Bloxington since 1934. Because of this, Bloxington is perhaps the only country in Roblox to have offices of all car brands here.

Bloxington is also known for its diverse and highly regarded cuisine, shaped by both coastal and inland culinary traditions. In contemporary times, it is generally characterized by a relatively high quality of living and stable economic indicators compared to regional averages, alongside strong manufacturing, engineering, and export industries.

It is an almost unanimous fact that Bloxington is a great power, both on the political stage and the cultural stage, it has one of the greatest economies in all of Roblox and Eurobloxia, has a strong army and has signed various alliance with other great powers such as Robloxia and Romarkia. Its flag represents three virtues: nature (green), faith (white), courage, strength, and the blood spilled during the Bloxingtonian wars of independence and unification (red), and the green star for the Republic, which also represents the spirit of its population and government.

Bloxington has a military base on the Telamon Ocean. It is located in the Robloxian state of Bloxington Island. The construction of the base and the permission for Bloxingtonian soldiers to reside in one of Robloxia's states served as a confirmation of the alliance between the two countries.

Anthem

Bloxington's anthem until June 19, 2026 was "Bella Ciao". After the fall of the Ro-Italian Social Republic, fascist rebels remained in the country. As such, the motive was to expel them from the nation. With the song being a popular partisan hymn, it was adopted as the national anthem in 1980. To this day, Bloxington has extremely strict laws about fascist ideals and imagery.

However, as of June 19, 2026, Paul VI has determined that the national anthem would be changed for the first time in 46 years.

History

First Settlements

The first Bloxingtonian settlements date back to prehistory, when early human groups began spreading across the peninsula. Among the earliest and most influential were the Romarkians and Ro-Italians, who are today considered the two largest ethnic groups in Bloxington. These two populations were the first to establish stable, organized communities, forming the foundation of early Bloxingtonian civilization.

The Romarkians, known for their structured settlements and early engineering skills, developed fortified hilltop villages and trade routes across the northern regions. Meanwhile, the Ro-Italians established thriving coastal and inland communities, becoming known for agriculture, craftsmanship, and early forms of governance. Together, these two groups laid the cultural and demographic base of the peninsula long before other peoples arrived.

After their initial expansion, other ethnic groups such as the Lybiloxians, Ro-Latins, and Ro-Greeks began settling in various parts of the region. While these groups contributed significantly to regional diversity and cultural exchange, they arrived after the Romarkian and Ro-Italian foundations had already been firmly established.

Despite this diversity, early Bloxington remained largely shaped by Romarkian and Ro-Italian influence, as their settlements were the most widespread and enduring. Many of their earliest cities evolved into permanent urban centers, some of which still exist today in modern form, preserving traces of their original architecture and planning.

This early period of Bloxingtonian history came to an end with the rise of the Roman Republic, which unified much of the peninsula and marked the transition from scattered tribal civilizations to organized statehood.

19th Century

1861

After centuries of foreign influence, fragmented rule, and regional division, the major states and principalities of the Bloxington peninsula were gradually brought under a single political framework. This long process of unification reached its conclusion in 1861, marking the formal establishment of the Kingdom of Bloxington.

The proclamation of the kingdom is widely regarded as a turning point in Bloxingtonian history, as it ended a prolonged era of competing regional powers and created a centralized national monarchy. The new state was founded on a combination of negotiated alliances, dynastic unions, and military consolidation, which together allowed for the integration of most remaining independent territories.

With unification, Bloxington emerged as a significant power within Eurobloxia. The kingdom quickly began to strengthen its institutions, central administration, and economic networks, taking advantage of its strategic position between major trade routes and maritime access points. This period also saw the gradual development of national infrastructure, legal standardization, and increased political cohesion across previously divided regions.

Despite its newly unified status, the early Kingdom of Bloxington still faced internal regional tensions, as historical identities and local governance traditions did not immediately disappear. However, the monarchy provided a unifying symbol that helped stabilize the country during its formative decades.

By the late 19th century, the Kingdom of Bloxington had established itself as one of the key political and economic powers in Eurobloxia, setting the foundation for its later industrial growth and global influence.

20th Century

1923 (Rise of Bloxingtonian Fascism)

The Bloxingtonian Fascist Party, which was influenced from Ro-Italy, took political seats, rising in political ower in Bloxington.

1932 (Economic boom of steel frame and vertical builds)

An economic boom in the steel industry occurred, where Siclonians started to focus on vertical construction in Car Crushers City.

1934-1940 (The vertical building revolution and the first skyscrapers)

Bloxington's first true skyscraper was built, known as the H-towers. It comprised of a 280 meter tall South Tower, 255 meter tall North Tower. In 1938, the third skyscraper was built in Car Crushers City, known as the Roy Residence. It was 234 meters tall and built by the Roy Family. In 1940, the Pittman Residence was built. 189 meters tall, it was built by the Pittman Family, who had a rivalry with the Roy Family for decades.

1944-1945 (Downfall of Fascism in Bloxington)

The fascist government was defeated in Siclona and Northern Bloxington by Robloxia and its allies. The puppet government established by Nazi Romarkia did not last long, and in 1945, the fascist puppet government collapsed.

1946 (Foundation of the Republic)

After years of political collapse, civil instability, and the final disintegration of both the Kingdom of Bloxington and the former fascist regime, the country entered a transitional phase in which no single authority held full control. Regional administrations, provisional councils, and resistance-aligned authorities coexisted in a fragile balance while the question of national legitimacy remained unresolved.

To settle the future of the state, a nationwide referendum was held in 1946. The vote represented the first large-scale democratic decision in modern Bloxingtonian history and centered on whether the country should restore the monarchy or adopt a republican system of government.

The results favored the establishment of a republic, marking a decisive break from the monarchy and the political structures of the past. Following the announcement, the monarchy was formally abolished, and the Republic of Bloxington was proclaimed.

In the months that followed, remaining royal institutions were dissolved or absorbed into transitional administrative bodies. A Constituent Assembly was convened to draft a new constitutional framework, with the goal of preventing the return of concentrated hereditary rule or authoritarian governance. The new system emphasized representative elections, separation of powers, and a stronger role for regional governance within a unified state.

Unlike previous eras, the foundation of the republic was not a sudden revolution but a negotiated political transition shaped by widespread public participation and institutional restructuring. It reflected a broader national consensus to close a turbulent historical cycle defined by monarchy, expansionist centralization, and collapse.

By the end of 1946, Bloxington had formally entered its republican era, beginning a long process of reconstruction, political stabilization, and redefinition of national identity.

1965 (The Detroit Era)

Car Crushers City was evolving enormously in the Siclona region, and is dominant in the auto industry of Bloxington, with mass production since 1965.

1973 (Car Crushers City gets recognized as the Global automobile capital in roblox)

Car Crushers City gained a lot of popularity as many robloxians from around Roblox began to work in the city's automobile industry, as it offers many chances; slowly, every car brand wanted to house its office here to take advantage of the many competitors of the auto industry. Finally, it gained symbolic status as a 220 meter tall complex of five towers known as Motor City Tower was erected and later built by the Siclona government in Bloxington.

21st Century

2002 currency change

In 2002, the country of Bloxington joined the Eurozone by adopting Eurobux as its national currency.

2007 North Bloxington builds upward

Milabloxxa, the fashion capital and capital for finance is modernizing and building a lot of new modern glass towers downtown and even the very first skyscraper in North Bloxington which serves as the regional headquarters for the Lombloxia region.

2008 financial crisis

During the 2008 financial crisis, Bloxington lost a total of € 130 Billion Eurobux (equivalent to R$ 180 Billion).

2021 (The first Supertall building in Bloxington)

The first ever supertall building (above 300m) was built in Bloxington, right in Car Crushers City: The Dachshund Tower, which stands at 305m tall, beating the Exo Corp. tower that was still under construction. It is projected should it finish completion, it would be the second supertall building in Bloxington. The Dachshund Tower serves as the national and global headquarters for the national Bank of Bloxington.

2024 bounty hunting riot

Bloxington went outrageous on bounty hunters ever since the assassination of Mayor Mike, a mayor from Brookhaven (who lived in Brookhaven and rather became a mayor of another city) who had great relationships with Bloxington. After this, Bloxington made it law to discriminate bounty hunters, such as rejecting the ability to be pardoned by any chief executive. It is unknown if Mayor Mike was ever a bounty hunter. Eventually, the bounty hunters were deported or even executed for the pettiest of crimes. This led to foreign bounty hunters thinking it is unfair that they are not allowed to detain Bloxingtonians even outside Bloxington and threatened to overthrow the Bloxington government. The Bloxington government responded that bounty hunting is highly illegal as it is seen as a symbol of avaricious extremism to Bloxingtonians.

2026 Capital Name Change

On June 19, 2026, there was a bill to change the name of the capital of Bloxington to Cherdanni. It was speedily defeated in the Bloxingtonian Parliament due to the fact Cherdanni did not make sense, with all parliament members opposing.

Largest Cities

List of Bloxington's Largest Cities
Nr. Name Population Metro Population GDP Region
1) Rome (Capital) 2,5M 5,3M 450B$ Lazionara
2) Milabloxxa 1,4M 6M 493B$ Lombloxia
3) Car Crushers City 1,3M 2,2M 348B$ Siclona
4) Newport-vesuvius 985,000 3M 64B$ Campanoria
5) New Turin 855,000 1,7M 98B$ Piemontario
6) New Palermo City 660,000 2,2M 50B$ Siclona
7) Golfo di Genova 560,000 818,000 28B$ Liguronza
8) Crushington 500,000 2,2M (Merged with CCC) 35B$ Siclona
9) Bolonia 400,000 1M 39B$ Emilioxia-Romanterra
10) Fiorente 361,000 989,400 46B$ Tosclonia

Skylines

Bloxington houses a total of 77 buildings around the country taller than 150 meters, and more than 160 buildings taller than 100 meters, and out of 77 skyscrapers there are 12 super tall buildings taller than 300 meters, however only 1 supertall building is completed as of 2026 as the others are racing the skyline.

Note: (Not all cities that contain highrises or skyscrapers are listed, there are other cities like Rome,Latina and more....)

Nr. City Buildings above (100m) Buildings above (150m) Buildings above (300m) Total
1) Car Crushers City 60 33 3 (2 Under Construction) 93
3) Crushington 22 28 9 (All 9 Under Construction 50
4) Milabloxxa 33 10 0 43
5) Newport-Vesuvius 15 0 (Is about to get 1) 0 16
6) New Turin 4 3 0 7
7) Trapani 5 1 0 6

Regions

The 20 regions of Bloxington:

Region Status Population Area Capital city
Lombloxia Ordinary 12,100,000 23,864 km2 Milabloxxa
Piemontario Ordinary 5,300,000 25,387 km2 New Turin
Venetario Ordinary 5,600,000 18,345 km2 (Still working on)
Emilioxia-romanterra Ordinary 5,200,000 22,453 km2 (Still working on)
Tosclonia Ordinary 4,300,000 22,987 km2 Fiorente
Lazionara Ordinary 6,600,000 17,232 km2 Rome
Campanoria Ordinary 6,400,000 13,671 km2 Newport-vesuvius
Siclona Autonomous 6,838,496 25,832 km2 New Palermo City
Sardinara Autonomous 2,000,000 24,100 km2 (Still working on)
Liguronza Ordinary 1,900,000 5,416 km2 Golfo di Genova
Friulona Autonomous 1,450,000 7,924 km2 (Still working on)
Trentaria-altoxio Autonomous 1,350,000 13,606 km2 (Still working on)
Umbralia Ordinary 1,050,000 8,464 km2 (Still working on)
Marxbloxia Ordinary 1,900,000 9,401 km2 (Still working on)
Abruzzaria Ordinary 1,550,000 10,832 km2 (Still working on)
Molixia Ordinary 420,000 4,461 km2 (Still working on)
Apulona Ordinary 5,000,000 19,541 km2 Port bari
Basilixia Ordinary 850,000 10,073 km2 (Still working on)
Calabrixia Ordinary 2,500,000 15,222 km2 (Still working on)
Valebloxa Autonomous 180,000 3,261 km2 (Still working on)