PlayStation 2, Xbox
NA: October 8, 2002
EU: October 18, 2002
GameCube
NA: October 15, 2002
EU: November 1, 2002
TimeSplitters 2 is a first-person shooter video game developed by Free Radical Design and published by Eidos Interactive for PlayStation 2, Xbox and GameCube game consoles. It is the second game in the TimeSplitters series, and a sequel to the original TimeSplitters.
The game features a story mode consisting of ten levels in which the player assumes the role of one of two space marines as they attempt to stop the alien race of TimeSplitters from ruining history by collecting the time crystals in various time periods, ranging from the Wild West to the 25th century. It has several multiplayer modes.
Gameplay
TimeSplitters 2 is a first-person shooter that requires players to kill enemies and complete objectives using a variety of weapons and tactics in different predefined scenarios. Armour and health bars on the sides of the screen lower when the player is shot, which can be increased by walking over body armor and first aid kits.
The weapons of TimeSplitters 2 include handguns, rifles, submachine guns, shotguns, rocket launchers, a grenade launcher, various explosives, a crossbow, a flamethrower, a fire extinguisher and a brick. They are of many different time periods, from the historical to the futuristic. Some weapons have an alternate fire which activates a feature such as launching a grenade or detonating a remote mine. It is possible to dual wield some weapons.
Also See
Sound Effects Used
- Hollywoodedge, Bullet Ricochet OffD PE096901
- Hollywoodedge, Bullet Ricochet OffD PE097201
- Hollywoodedge, Bullet Ricochet OffH PE096801
- Hollywoodedge, Bullet Ricochet OffH PE097101
- Hollywoodedge, Bullet Ricochet OffH PE097301
- Hollywoodedge, Bullet Ricochet OffR PE096701
- Hollywoodedge, Crash Metal Shatter PE110501
- Hollywoodedge, Large Ceramic Pot Bre TE023001/Pottery Drop Break PE112401
- Hollywoodedge, Laser Blasts CRT050604/RICOCHET - SPACEY ZAP RICCO
- Hollywoodedge, Load Cock M14 Rifle Gu PE091201 (1st half of the cocking element only when a weapon is picked up or drawn.)
- Hollywoodedge, Monitor Warmup ToneB PE410501
- Hollywoodedge, Punch Face Hit 1 Sharp PE100101
- Hollywoodedge, Punch Face Hit 5 Sharp PE100501
- Hollywoodedge, Rifle Shot 4 Boomy Cas PE096301
- Hollywoodedge, Screams 7 Woman Three PE134101 (Heard when a character is set on fire.)
- RICOCHET - LONG WARBLY FALLING RICCO
- Sound Ideas, BELL, CHURCH - EXTERIOR: LARGE CHURCH BELL: SINGLE TOLL
- Sound Ideas, CASH REGISTER - ANTIQUE: DRAWER OPENS, BELL RING
- Sound Ideas, CRASH, LIGHT BULB - GLASS, LIGHT BULB CRASH, SMASH 02
- Sound Ideas, DOOR, SPACE - HEAVY SHIP DOOR: OPEN OR CLOSE, SCI FI 02
- Sound Ideas, ELECTRONIC, ALARM - CONSTANT RINGING, SIREN 01
- Sound Ideas, EXPLOSION - HAND GRENADE: DEFENSIVE HAND GRENADE EXPLOSION WITH SHRAPNEL PASSING BY 02
- Sound Ideas, EXTERIOR SHOTS, SHOTGUN - 12 GAUGE MOSSBERG SHOTGUN
- Sound Ideas, FILE CABINET - METAL FILE CABINET: OPEN DRAWER, OFFICE 01
- Sound Ideas, GUN, HANDGUN - PISTOL SHOTS WITH SILENCER, MORE WHIZZY (high pitched)
- Sound Ideas, GUN, SHELL - SINGLE SHELL FALL, CONCRETE 02
- Sound Ideas, HUMAN, SCREAM - MALE: SCREAM, TERRIFIED, HORROR
- Sound Ideas, INDUSTRY, HYDRAULIC - ELECTRIC HYDRAULIC MACHINE: UP FULL, FACTORY
- Sound Ideas, RICOCHET - CARTOON RICCO 07
- Sound Ideas, SCI FI - LASER SHOT, CARTOON, ZAP 02
- Sound Ideas, SPACE, COMPUTER - SPACE SHIP CONSOLE: BEEP, ELECTRONIC, SCI FI 01
- Sound Ideas, SPACE, DOOR - SPACE DOOR: ACTIVATE 01
- Sound Ideas, SPACE, DOOR - SPACE SHIP DOOR 3, OPEN, SCI FI (last part)
- Sound Ideas, TELEMETRY - COMPUTER TELEMETRY: FUNCTION BEEP, SCI FI, ELECTRONIC 03
- Sound Ideas, WATER, DRIP - WATER DRIPPING IN BATHROOM, SINGLE DROPS
Image Gallery
Audio Samples
(This is the alternate scream whenever the character is being set on fire.)