Sonic Adventure DX: Director's Cut commonly known as SADX, is the enhanced port of the Dreamcast video game, Sonic Adventure. It was released for the Nintendo GameCube and PC in 2003 in Japan and in 2004 in the rest of the world. This version of Sonic Adventure contains several exclusive features and various changes.
Gameplay
Sonic Adventure is a 3D third-person action platformer video game, with some parts taken from earlier Sonic games. The player controls Sonic, Tails, Knuckles, Amy, Gamma, and Big, each with their own gameplay and point of view of the story. Additionally, after completing all these stories, the player will be able to play as Super Sonic in the game's battle with Perfect Chaos. The game is divided up into two types of levels: Action Stages and Adventure Fields. The division of Action Stages and Adventure Fields are a serious departure from all previous Sonic games.
Sonic Adventure features many Action Stages that can be played with certain characters. Unlike past games however, the Action Stages are not automatically acceded for the player; instead, the playable character must find their entrance points in the Adventure Fields of the game. Adventure Fields are non-linear game stages, generally designed for (light) puzzle solving, exploration and plot advancement. They contain very few items (enemies, Rings, etc.). Every Adventure Field links to the other Adventure Fields and a Chao Garden. They also have four Emblems each. They are each packed with various Level Up Items for different characters. As the player progresses with the story, more areas will be opened in the Adventure Fields for the player to explore.
All Action Stages of Sonic Adventure have Rings scattered in them. While one of the most common elements in the game, Rings are very important as they serve as the playable character's main method of protection against attacks; should the playable character be hit by an obstacle or enemy, they will survive at the cost of losing all their Rings. However, if the player is damaged without having any Rings on them, they will lose a life, or get a Game Over if they do not have any lives left.
Sonic Adventure also features Sub Games. Sub Games are minigames based on Action Stages. When the player completes a Sub Game in Story Mode, they unlock it on the Sub Game menu located on Trial Mode. For some Sub Games, the player can use any character, but some of them require the use of the character(s) from Story Mode. The player can get two Emblems from each Sub Game, from achieving high scores. The second eEmblem requires a much higher score than the first. The scores appear at the end of a Sub Game. The player cannot get two Emblems per character but can use any to get one Emblem (if it allows more than one character).
Also introduced in Sonic Adventure is the Chao. Chao primarily inhabit the Chao Gardens as a sort of intelligent virtual pet for the player to raise, an "evolution" of the A-life system from NiGHTS into Dreams... Chao can be taken with the player by downloading the minigame Chao Adventure to their VMU.
Release Date
- GameCube
NA: June 17, 2003
JP: June 19, 2003
AU: June 20, 2003
EU: June 27, 2003 - Windows
JP: December 18, 2003
PAL: February 6, 2004
NA: September 14, 2005 - Xbox 360
NA: September 15, 2010
EU: September 21, 2010
JP: September 25, 2010 - PlayStation 3
NA: September 20, 2010
EU: September 21, 2010
JP: September 29, 2010
Sound Effects Used
- Hollywoodedge, Thunder Huge Clap Lo SDT027103/Sound Ideas, EXPLOSION - LARGE EXPLOSION (SFSE)
- Hollywoodedge, Wet Splats Various CRT052303
- Perfect Chaos Roar
- SA Button Sound
- SA Chaos Emerald Sound
- SA Checkpoint Sound
- SA Chiming Bells Sound
- SA Enemy Defeat Sound
- SA Hint Orb Sound
- SA Jump Sound
- SA Monitor Sound
- SA Power-Up Sound
- SA Score Sound
- SA Skid Sound
- SA Spring Sound
- Sonic Checkpoint Sound
- Sonic Emblem Sound (low pitched)
- Sonic Ring (low pitched)
- Sonic Ring Loss (high pitched)
- Sonic Score Sound
- Sound Ideas, AIRPLANE, PROP - LONG DIVE 01
- Sound Ideas, AUTO, TIRE SQUEAL - SQUEALS WHILE TURNING HARD, SQUEAL AWAY, SKID
- Sound Ideas, BIRD, PARROT - SMALL: SINGLE CALL, ANIMAL 02 (low pitched)
- Sound Ideas, BITE, CARTOON - BIG SHARK BITE
- Sound Ideas, CARTOON, JUG - REMOVE SQUEAKY CORK FROM JUG
- Sound Ideas, EXPLOSION - LARGE EXPLOSION 01 (Series 6000) (Heard when the Egg Carrier is crashing.)
- Sound Ideas, EXPLOSION - MEDIUM EXPLOSION 01 (Heard when the Egg Carrier is crashing.)
- Sound Ideas, HIT, CARTOON - BIG HEAD BONK
- Sound Ideas, HOP, CARTOON - DOUG'S FUNNY HOP, LONG (Heard when Tails' Tornado malfunctions.)
- Sound Ideas, RADIO, TUNING - RADIO STATIC, POPS AND WHINES (Heard in the opening intro.)
- Sound Ideas, RICOCHET - RIFLE TUBE RICCO
- Sound Ideas, SIREN - AMBULANCE, FIRE, POLICE, FOREIGN 05
- Sound Ideas, SPACE SHIP - SPACEFIGHTER: VINDICATOR EXTERIOR PERSPECTIVE - ACCELERATE, SCI FI
- Sound Ideas, SWISH, CARTOON - LOW, CLEAN SWISH (Used for Tails' swishing his tails.)
- Sound Ideas, SWISH, CARTOON - SEVERAL SHARP ARROW SWISHES (1st swish; used for Sonic's Homing Attack.)
- Sound Ideas, SWISH, CARTOON - SHARP MOUTH SWISH
- Sound Ideas, THUNDER - THUNDER CLAP AND RUMBLE, WEATHER 01 (Series 6000)
- Sound Ideas, TWIRL, CARTOON - FRISBEE TWIRL, CONSTANT
- Sound Ideas, WHINE, CARTOON - SHELL SCREAMING WHINE DOWN
- Sound Ideas, WIND - HOWLING AND WHISTLING, WEATHER
- Valentino Coyote Howling (Used for one of Perfect Chaos' roars.)
Image Gallery
Sonic Adventure DX: Director's Cut/Image Gallery
Audio Samples
Sound Ideas, BIRD, PARROT - SMALL SINGLE CALL, ANIMAL 02 (low pitched):
External Links
Sonic Adventure DX: Director's Cut on Sounds Resource.