Windows
EU: June 22, 2001
NA: August 30, 2001
Xbox
EU: October 28, 2005
NA: November 8, 2005
Operation Flashpoint: Cold War Crisis is a 2001 tactical shooter simulation video game developed by Bohemia Interactive Studio and published by Codemasters. Set during the Cold War in 1985, the game follows United States Armed Forces personnel in various combined arms roles as they combat a rogue Soviet Armed Forces field army invading the fictional island countries of Everon and Malden.
Operation Flashpoint was released on June 22, 2001 in Europe and August 30, 2001 in North America to positive reviews from critics, who praised its realistic gameplay and depiction of modern warfare. The game was ported to the Xbox in October 2005 as Operation Flashpoint: Elite. Two expansion packs, Operation Flashpoint: Red Hammer and Operation Flashpoint: Resistance, were released in February and June 2002 respectively and follow differing perspectives surrounding the conflict on Malden and others on nearby islands.
In 2005, developer Bohemia Interactive split from publisher Codemasters following an internal falling-out, with the former losing the rights to the Operation Flashpoint name. Operation Flashpoint: Cold War Crisisthus has two sequels under two different series: ArmA: Armed Assault, a spiritual successor released in 2006 by Bohemia Interactive; and Operation Flashpoint: Dragon Rising, a direct sequel released in 2009 by Codemasters. In 2011, Bohemia Interactive rereleased the game as ArmA: Cold War Assault, establishing it as part of their ArmA series and distributing it for free to owners of the original Operation Flashpoint.
Many of its assets were also carried over to Bohemia Interactive Simulations' 2005 military training software Virtual Battlefield Systems 1.
Gameplay
Operation Flashpoint's gameplay varies significantly depending on the player's role, but the game is best described as a tactical shooter with significant vehicle elements and minor real-time tactics elements. OFP's gameplay is largely team-oriented and the player spends much of the game with a squad of up to 11 computer-controlled members, either as a member of the squad or as its squad leader. On-foot gameplay and the vehicle elements are blended seamlessly and the player can get into any available vehicle at any time, orders and mission conditions permitting. Whether on foot or in a vehicle the player can view the action from both first- and third-person views, as well as an additional "command view" available to squad leaders that provides a limited bird's-eye view of the surrounding area.
At the start of each mission the player is presented with a briefing explaining the situation, describing the player's goals in the mission and, often, providing further information in the form of notes. Once in-game the player is provided with a map, compass, watch, and a notebook. Depending on the mission the player may be required to participate in and complete a variety of tasks, from simply driving a truck or guarding bases to attacking or defending various objectives, patrols, reconnaissance and sabotage behind enemy lines, air support, or any combination of these and more.
When the player is given command of a squad of NPCs, the game becomes more strategy-oriented. As a leader the player is responsible for guiding the squad to its objectives and is able to issue a wide variety of orders to men under their command, such as movement orders, designation of priority targets, formation orders and various other tactical instructions governing how they should behave such as holding fire or attacking only select targets.
Sound Effects Used
This game uses mainly uses sound effects from The American Zoetrope SFX Collection - Apocalypse Now, FX Sound Collection, The General Series 6000 Sound Effects Library, The Premiere Edition Volume 1 and The Premiere Edition Volume 2. Only one sound effect from Sony Pictures Sound Effects Library Volumes 6-10 is used.
- Best Service, Church Bells Ringing 01
- Best Service, Siren, Air Raid
- Hollywoodedge, 45 Cal Pistol SingleS AZ040401
- Hollywoodedge, AK47 Load Cup Chamber AZ041401
- Hollywoodedge, Bullet Bounces Off Fr PE114801
- Hollywoodedge, Bullet Bounces Off Fr PE114901
- Hollywoodedge, Bullet Bounces Off Fr PE115001
- Hollywoodedge, Bullet Impact Sweete PE115501
- Hollywoodedge, Bullet Ricochet OffD PE097001
- Hollywoodedge, Bullet Ricochet OffH PE096801
- Hollywoodedge, Bullet Ricochet OffM PE096501
- Hollywoodedge, Bullet Ricochet OffR PE096701
- Hollywoodedge, Bullet Ricochet OffW PE096601
- Hollywoodedge, Insert Magazine Ak47 PE091401
- Hollywoodedge, Load Cock M16 Rifle Gu PE091301
- Sound Ideas, Benelli 12 Gauge Shotgun Blast 07 - Single blast from a 12 gauge Benelli shotgun, slight reverb (Used for the "Kozlice".)
- Sound Ideas, EXPLOSION - LARGE EXPLOSION 07
- Sound Ideas, FOOTSTEPS, METAL - BOOTS: WALK
- Sound Ideas, GUN, HAND GUN - .38 REVOLVER: SINGLE SHOT 01
- Sound Ideas, GUN, HAND GUN - .38 REVOLVER: SINGLE SHOT 02
- Sound Ideas, GUN, HAND GUN - 357 MAGNUM: SINGLE SHOT 01
- Sound Ideas, GUN, HAND GUN - GLOCK 10MM: SINGLE SHOT 02
- Sound Ideas, GUN, HAND, FOLEY - COLT 45 ACP: RELOADING
- Sound Ideas, GUN, MACHINE GUN - M-3: SINGLE SHOT
- Sound Ideas, GUN, MACHINE GUN - M-16: FIVE SHOTS, STAGGERED (first shot only)
- Sound Ideas, GUN, MACHINE, FOLEY - MG34: PULL AND RELEASE CHARGE HANDLE 02
- Sound Ideas, GUN, MACHINE, FOLEY - MP5: RELOAD (The last click can be heard used by the Hunting Rifle.)
- Sound Ideas, GUN, RIFLE, FOLEY - BROWNING 4570: CLOSE ACTION
- Sound Ideas, Guns - AK-47 Assault Rifle - Ext - MCU - Burst, 1x 10