JP: December 11, 1997
NA: March 10, 1998
EU: June 5, 1998
Klonoa: Door to Phantomile is a platform game developed and published by Namco for the PlayStation in 1997 and the first game in the Klonoa series. The story follows Klonoa and his friend Huepow in their efforts to save the dream world of Phantomile from an evil spirit intent on turning it into a world of nightmares. The player controls Klonoa through a 2.5D perspective; the stages are rendered in three dimensions but the player moves along a 2D path. Klonoa can grab enemies and throw them as projectiles, or use them as a jump boost to navigate through the stages.
The game was directed by Hideo Yoshizawa, who conceptualized the setting as a dream world that could appeal to children and adults. The Klonoa character was designed early on and the environments and other characters were designed around him. Door to Phantomile received positive reviews, being praised for its clever platforming, impressive graphics, and cutscenes. Some critics thought it lacked in certain gameplay innovations and was excessive in its Japanese cuteness. In retrospect, it is considered one of the best 2.5D platformers and greatest PlayStation games of all time.
The game spawned a direct sequel, Klonoa 2: Lunatea's Veil, for PlayStation 2 in 2001, as well as multiple spin-off titles. A remake of the game was released for the Wii in 2008. A high-definition remaster of the remake was released alongside one of Klonoa 2 in the Klonoa Phantasy Reverie Series compilation for the Nintendo Switch, PC, and other console ports in 2022.
Summary
Also See
- Klonoa: Moonlight Museum
- Klonoa: Empire of Dreams
- Klonoa 2: Lunatea's Veil
- Klonoa Beach Volleyball
- Klonoa 2: Dream Champ Tournament
- Klonoa Heroes: Densetsu no Star Medal
- Klonoa (2008 Video Game)
- Klonoa Phantasy Reverie Series
Sound Effects Used
- Hollywoodedge, Ascending Whistles CRT057901 (high pitched; heard when hitting a ceiling.)
- Hollywoodedge, Laser 2 Long Oscillat PE201501
- Sound Ideas, BOINK, CARTOON - DOINK 03/Sound Ideas, HIT, CARTOON - PAT'S BILP
- Sound Ideas, CARTOON, BOING - THIN METAL PING AND WARBLE 01 (Shortened and lowers the pitch as it plays.)
- Sound Ideas, CARTOON, ZIP - HIGH 01 (Used when Klonoa jumps in midair.)
- Sound Ideas, HIT, CARTOON - GEDUNK (high pitched; heard when hitting a ceiling.)
- Sound Ideas, HIT, CARTOON - TWO HOLLOW METALLIC HEAD KONKS WITH HORN (2nd hit; heard when a projectile is reflected.)
- Sound Ideas, HIT, CARTOON - ZIP AND HEAVY THUMP (Used in during the title theme.)
- Sound Ideas, SPACE, ZAP - FAST ZAP, GUN, CARTOON
- Sound Ideas, SPACE, ZAP - LARGE SPUTTERING ZAP, GUN
- Sound Ideas, SWISH, CARTOON - SHARP MOUTH SWISH (Used every time when throwing an enemy.)
- Sound Ideas, SWISH, CARTOON - SHARP SWISH (Used during the title theme.)
- Sound Ideas, ZIP, CARTOON - SHORT BABOO ZIP (Used when a Burnie enemy appears.)
Image Gallery