| “ | We got a client that has a job; a bank robbery. Though the bank he picked is not any ordinary bank; it is the St. Johnson-Mary International Bank. The target - $800,000 worth of cash in the top secure vault. Client didn't specify how, so we are doing it how we like. | ” | |
–Mission Briefing by "Hudson" | |||
The Saints Robbery is a criminal heist that happened at a St. Johnson-Mary International Bank in New Blockers City.
Overview
The Bostian Four; having they first started their contract services in New Blockers City after moving from Bloxanada, is contracted with robbing cash of at least $800,000RBX from a bank in New Blockers City, Robloxia, which the client, an non-certified research contractor ("River") tasked them to do so in any way. Hudson (Leader of The Bostian Four) has accepted it though negotiated with the contractor into a compromise; any extra money retrieved would increase their payout.
Mission Briefing:
| “ | Today's a good old-fashioned robbery. Case the bank, break into the vault, grab as much cash as you can, and get out as fast as you can. From what we could tell, the easiest way in will be getting invited - if you can set yourself up as a security client inspecting the vault, the bank manager will greatly let you in. If we are more into a loud burn style, we are able to pull together some thermite bombs ready in the van if things go wrong. Get at least four bags, and if you like more; do so. We are going rich people. | ” | |
–Hudson, Mission Briefing | |||
Available Disguise
| Disguise | Basic Information | Interaction Info |
|---|---|---|
| Bank Intern | Spawns in the start near the van. | Allowed Areas (Non-Trespassing):
|
| Employee Disguise | Can be detected by:
| |
| Bank Employee | Spawns in a storage room. | Allowed Areas (Non-Trespassing):
|
| Employee Disguise | Can be detected by:
| |
| Standard-Security | Spawns in F2 Locker Room | Allowed Areas (Non-Trespassing):
|
| Guard Disguise | Allows the following:
|
Can be detected by:
|
| Elite-Security | Spawns in Basement Locker Room | Allowed Areas (Non-Trespassing):
|
| Guard Disguise | Allows the following:
|
Can be detected by:
|
NPC Information
Handler/Assistors/Command
| Basic Info | Interaction Info | Miscellaneous |
|---|---|---|
| Hudson | Awareness Level:
Nil (Off-Screen) |
Gives intel and subtle hint. |
| Contract Overseer, Leader of The Bostian Four | Intimidated by:
Nil (Off-Screen) | |
| Carrie "Crimson" Mitchell | Awareness Level:
Nil (Off-Screen) |
Assist others during combat by providing suppressive fire and extraction support by using a Van with a GPMG mounted on the top if Combat was initiated.
|
| Combat Assistant/Extraction | Intimidated by:
Nil (Off-Screen) | |
| Russel "Rust" Lanson | Awareness Level:
Nil (Off-Screen) |
Assist in adding the notice if the infiltrator does not have Programming; also able to allow certain hack programs to go unnoticed when the servers are compromised. |
| Hacker | Intimidated by:
Nil (Off-Screen) |
Security
Standard-Security
| Basic Info | Interaction Info | Patrol Info | Miscellaneous |
|---|---|---|---|
| Alex | Awareness Level:
3 |
Patrol Area:
Vault Office |
Has:
Security Badge, Glock 21 |
| Professional Guard | Intimidated by:
Intimidation 2 |
Patrol Interval: Dosen't Move | |
| Diane | Awareness Level:
3 |
Patrol Area:
Bank Lobby, Residential Area (Basement), Commercial Area (Floor 1) |
Has:
Security Badge, Glock 21 |
| Basic Guard | Intimidated by:
Intimidation 0 |
Patrol Interval: x1 | |
| Hamilton | Awareness Level:
3 |
Patrol Area:
Vault Office |
Has:
Security Badge, Glock 21 |
| Professional Guard | Intimidated by:
Intimidation 2 |
Patrol Interval: Dosen't Move | |
| Erin | Awareness Level:
3 |
Patrol Area:
Loading area |
Has:
Security Badge, Glock 21 |
| Basic Guard | Intimidated by:
Intimidation 0 |
Patrol Interval: x1 | |
| Fredrick | Awareness Level:
3 |
Patrol Area:
Random |
Has:
Security Badge, Seigal-19 |
| Basic Guard | Intimidated by:
Intimidation 2 |
Patrol Interval: x1 | |
| Kallie | Awareness Level:
3 |
Patrol Area:
Investment Area |
Has:
Security Badge, Seigal-19 |
| Basic Guard | Intimidated by:
Intimidation 0 |
Patrol Interval: x1 | |
| Sophia | Awareness Level:
3 |
Patrol Area:
Investment Area, Security Center |
Has:
Security Badge, Seigal-19 |
| Basic Guard, Camera Operator | Intimidated by:
Intimidation 1 |
Patrol Interval: x1 | |
| Reed | Awareness Level:
3 |
Patrol Area:
Security center |
Has:
Security Access Key, Seigal-19 |
| Basic Guard, Camera Operator | Intimidated by:
Intimidation 1 |
Patrol Interval: x2 | |
| Additional Information | |||
| |||
Elite-Security
| Basic Info | Interaction Info | Patrol Info | Miscellaneous |
|---|---|---|---|
| Evelyn | Awareness Level:
5 |
Patrol Area:
Vault Area |
Has:
Security Badge, MP9 |
| Professional Guard | Intimidated by:
Intimidation 2 |
Patrol Interval: Dosen't Move | |
| Joseph | Awareness Level:
3 |
Patrol Area:
Vault Area |
Has:
Security Badge, MP9 |
| Professional Guard | Intimidated by:
Intimidation 2 |
Patrol Interval: Dosen't Move | |
| Telane | Awareness Level:
5 |
Patrol Area:
Commercial services, residential division, Floor 2, Vault area, and Security Center |
Has:
Enhanced-Security Badge, Seigal-19 |
| Lead Security, Professional Guard | Intimidated by:
Intimidation 3 |
Patrol Interval: x2 | |
| Additional Information | |||
| |||
| Issac | Awareness Level:
5 |
Patrol Area:
Parking Garage, Basement Security Area |
Has:
Security Badge, MP9 |
| Professional Guard | Intimidated by:
Intimidation 2 |
Patrol Interval: x1 | |
| Edwin | Awareness Level:
5 |
Patrol Area:
Parking Garage |
Has:
Security Badge, MP9 |
| Professional Guard | Intimidated by:
Intimidation 2 |
Patrol Interval: x1 | |
| Jack | Awareness Level:
5 |
Patrol Area:
Basement Security Area |
Has:
Security Badge, MP9 |
| Professional Guard | Intimidated by:
Intimidation 2 |
Patrol Interval: x1 | |
| Parker | Awareness Level:
5 |
Patrol Area:
Basement Security Area |
Has:
Security Badge, MP9 |
| Professional Guard | Intimidated by:
Intimidation 2 |
Patrol Interval: x1 | |
Employees
| Basic Info | Interaction Info | Patrol Info | Miscellaneous |
|---|---|---|---|
| Angela | Awareness Level: 0 | Interval: N/A | Has:
Employee Badge |
| Employee | Intimidated by:
Intimidation 0 |
Patrol Area:
Varies | |
| Jared | Awareness Level: 0 | Interval: N/A | Has:
Employee Badge |
| Employee | Intimidated by:
Intimidation 0 |
Patrol Area:
Varies | |
| Smith | Awareness Level: 0 | Interval: N/A | Has:
Employee Badge |
| Employee | Intimidated by:
Intimidation 0 |
Patrol Area:
Varies | |
| Zach | Awareness Level: 0 | Interval: N/A | Has:
Employee Badge |
| Employee | Intimidated by:
Intimidation 0 |
Patrol Area:
Varies | |
| Oliver | Awareness Level: 0 | Interval: N/A | Has:
Employee Badge |
| Employee | Intimidated by:
Intimidation 0 |
Patrol Area:
Varies | |
| Patrick | Awareness Level: 0 | Interval: N/A | Has:
Employee Badge |
| Employee | Intimidated by:
Intimidation 0 |
Patrol Area:
Varies | |
| Lisa | Awareness Level: 0 | Interval: N/A | Has:
Employee Badge |
| Employee | Intimidated by:
Intimidation 0 |
Patrol Area:
Varies | |
| John | Awareness Level: 0 | Interval: N/A | Has:
Employee Badge |
| Employee | Intimidated by:
Intimidation 0 |
Patrol Area:
Varies |
Person of Interest
| Basic Info | Interaction Info | Patrol Info | Miscellaneous |
|---|---|---|---|
| Harold | Awareness Level:
3 |
Patrol Area:
Manager Office, Floor 2 |
Has:
Vault Card, Office Key. |
| Special, Civilian with radio | Intimidated by:
Intimidation 0 |
Patrol Interval: x1.5 | |
| Additional Information | |||
| |||
| Liana Ashe | Awareness Level:
|
Work Area: Liana's office | Has:
Nothing |
| Special, Civilian with radio | Intimidated by:
Intimidation 0 |
Break Area: Investment branch | |
| Additional Information | |||
| |||
| Xavier Stafford | Awareness Level:
|
Work Area: Xavier's office | Has:
Nothing |
| Special, Civilian with radio | Intimidated by:
Intimidation 0 |
Break Area: Commercial services and residential division | |
| Additional Information | |||
| |||
| Victor Hart | Awareness Level:
|
Work Area: Victor's office | Has:
Nothing |
| Special, Civilian with radio | Intimidated by:
Intimidation 0 |
Break Area: Commercial services and residential division | |
| Additional Information | |||
| |||
Floor Plan
Floor 1
Floor 1 consists of the main building. Inside the lobby of the main building, civilians will be coming and going. The lobby has two stairwells, one to the right leading down into the residential division and one to the left leading up into the area outside the investment branch. The lobby is also connected to the commercial division and the teller area.
The commercial division notably has two spawns for random rooms, a Employee Badge, and Xavier's office. If caught trespassing in this area, the infiltrator can lie and state that they are getting a mortgage for their company.
The teller area notably has a Employee Badge as well as a storage room where one of the colored power boxes can potentially spawn. It is connected to the Basement Access Area, where it is guarded by two Elite-Security Guards, in which connects to the Garage and the Armory. The armory consist of several firearms (commonly the COM-15, Glock 24, MP9, and Siegal-19) and Elite-Security Disguise (in a basket). The Garage is guarded by Elite-Security and consist of a stairwell access to an escape staircase leading to the back of the building.
Floor 2
The main building's second floor has three rooms that are randomly located.
Going up to the second floor through the stairwell in the lobby is considered a minor trespass, and going into the cubicle offices on the second floor is considered a major trespass. In the minor trespass zone, there is an additional stairwell that leads to the Basement Access Area on the right.
Basement
The basement connects Floor 1. It features the three-factor authenticated vault which is guarded by two Elite-Security Guards (Evelyn and Joseph), and the Basement Security Office which contains two standard security guards (Alex and Hamilton). It can be accessed from Floor 1 through the Basement Access Area.
The vault can be opened from the vault control room, located in the loading area. Players can access the control room from the vault area through a door that requires a Security Badge. To open the vault in stealth, the infiltrator must have the following:
- Vault Keycard to input the Vault Code
- Biometrics of a NPC w/ Vault Access
Biometric Locks can be acquired from the Manager or an Divisional Manager who has adequate access.
Inside the vault will be 10 openable deposit boxes, one of which may contain gold, jewelry, gemstones, or holdable stack of cash, and a table in the middle with 8 bags worth of money. The money is required to be bagged and kept with the infiltrator. The deposit boxes can be opened by either lockpicking them, drilling them, sawing open them or exploding them with C4.
Progression
Silent and Clean - Stealth
If the mission starts with stealth equipment, the mission would transition to Silent and Clean variant. To complete the mission, the infiltrator must secure cash bags from the vault.
The vault area will be protected by Elite-Security. It is located at the Basement which is guarded by Elite-Security, taking them out is not required for stealth completion, but it is generally recommended.
There are three main ways to open the vault.
Inspector Visit
In order to open the vault, the infiltrator needs to take the manager hostage, search and interrogate them for the Vault code and Vault Keycard, and force them to interact with the vault's biometric lock. The manager will not use the biometric lock unless the player has a gun or Intimidation 2. The player can set up a meeting with the manager at the vault by hacking into the server room computer. On Operative and above, the player will also need to hack into the manager's assistant's computer. Once the meeting is set up, the infiltrator must wear an Elite-Security Uniform and then talk to the manager to have them go into the vault area, where they can safely be taken hostage once the guards in the area are dealt with.
Alternate Methods
Other than having to take the manager hostage for the Vault Code and Vault Keycard; they can sneak into the Bank Manager's office and get the vault keycard either on their desk (Rookie) or in a key-locked safe (in Operative and Above) and the vault code by hacking the Manager's PC (COMPUTER_857#H.NICK) using Advanced Protocols.
Biometric Rewiring
Alternatively, if the infiltrator has Lock Artist perks, they can crack the safe in the basement security center and read the file inside for info on the biometric lock. After reading the file, the player will also need to go search the archives, then go search filing cabinets in the investment branch to get more info on the biometric lock. Once that's done, they will be able to rewire the biometric lock using a rewire kit if they have Electrical Engineering 3, removing the requirement of a hostage for Biometrics.
Blackmail
One of the three regional managers will be a Corrupt Financier who is able to interact with the biometric lock and open the vault. Just like with the bank manager, doing this requires taking them hostage, then forcing them to use the lock with either a gun or Intimidation 2. The player can identify which regional manager has vault access by searching the security room server with the assistance of Rust or by searching it directly with Hacking perks. The infiltrator can also identify who the contact is by searching their respective offices.
If the infiltrator finds something suspicious in someone's office (suspicious laptop containing information, stack of rolled cash, or disposed record statements), that means they're the Corrupt Financier and will have documents in their safe that confirm this. The small safe can be opened by lockpicking it with Lock Artist or drilling it with a reinforced bit. On Operative and above, the player will need to cross-reference the documents in the archives to confirm that they are the corrupt financier in question. After confirming that they are the Corrupt Financier, the infiltrator will be able to blackmail them with Intimidation 2 after taking them hostage, making them a cooperative hostage, preventing them from being detected or running away, making it much easier to open the vault with them.
40 seconds after the vault is opened, the Head of Security (Telane) will head down to investigate. Hudson will notify the player when this happens. Any on-site personnel with a radio will raise the alarm if they see the vault open. The vault will not be investigated if it was opened by rewiring the biometric lock.
Inside the vault, there will be 8 bags of cash with 10 openable deposit boxes, which all may contain either of the following: jewelry, gemstones, rolls of cash, or private documentation. The infiltrator needs to secure all of the cash and the items from the deposit boxes (optional; though would grant 600 per box if extracted) from the vault in the van before they can complete the mission.
If the alarm is raised, the infiltrator will have 25 seconds to finish securing the cash then escape. If no players are able to extract in time, they will instead have to hold out until Crimson arrives. Securing the cash is no longer required at this point, but if the player still wants to secure the cash, it will need to be moved to Crimson's van once she arrives, including cash that was already put into the van, which will now be dropped on the ground. If in Multiplayer; if at least one operator escaped using the van before the 25 seconds are up, the robbery will be completed.
Loud Combat
If the mission starts with loud equipment (Visible Firearm or Armor) or the alarm was raised during stealth, the mission would transition to the Loud Combat variant, which would result to civilians evacuating, guards arming their weapons, hostages laying face down with hands on their head, and lockdown active on the vault (if still yet to be opened). If the Vault is locked down, the infiltrator must breach the vault through the use of thermite charges which are kept in the van they start with.
Once the infiltrator has found the bags containing the thermite bombs, they have to bring the thermite bombs to the vault and plant two on the vault's hinges and locks. After setting up the bombs, they have to wait at least 10 seconds for them to engage, which would take at least 30 seconds to ensure the vault can be open.
After the vault door is broke open, the infiltrator must wait for Crimson to arrive and extract the infiltrator. Securing the case requires the bag to be placed into Crimson's van, though the stolen items from the deposit boxes are to be kept so that they could extract and contribute to additional payout. Crimson will usually arrive 70 seconds after the vault is breached, but won't arrive until the mission has been in loud for at least 3 minutes. When she arrives, the player has to place the 6 bags into the van and exfiltrate.
Objectives
The Payday (Stealth)
- Find the server room
- Fabricate Security Inspection Data
- Schedule Inspection from the Security Room (on Operative and above)
- Get the Elite-Security disguise
- Talk to the manager
- Take the manager hostage
- Use manager to Unlock the vault
- Open the Vault (if Biometrics was done first)
- Secure the cash [0/4]
- Exfiltrate or Secure More Cash [4/8] (appears if all eight hasn't been secured)
- Exfiltrate (appears if all of the cash has been secured)
The Payday (Loud)
- Get the Thermite Charges (if Loud initiated and vault wasn't open in stealth)
- Plant the charges (if Loud initiated and vault wasn't open in stealth)
- Stand clear - 0:10
- Wait for Crimson (appears after vault is breached)
- Secure the cash [0/4] (appears after Crimson arrives)
- Exfiltrate or Secure More Cash [4/8] (appears if all eight hasn't been secured)
- Exfiltrate (appears if all of the cash has been secured)
Intel
- Search Victor's/Xavier's/Liana's office (appears while inside each office)
- Search the safe (after searching an office and finding something suspicious)
- Search the documents (after searching the safe)
- Examine the archives (Operative and above)
Biometric Lock Bypass
- Search the archives (appears after searching file in basement security area's safe)
- Search filing cabinets upstairs
Optional Bonus
- Kill Victor/Xavier/Liana (varies with RNG) (after searching the documents)
- Secure several Deposit Box Items (after opening the vault)
Payout
| Difficulity | Rookie | Operative | Master |
|---|---|---|---|
| Base Payout[notes 1] | $50,000 | $100,000 | $200,000 |
| Hudson's Cut | $25,000 | ||
| Rust's Cut | $10,000 | ||
| Crimson's Cut (Stealth) | $10,000 | ||
| Crimson's Cut (Loud) | $15,000 | ||
| Client's Cut | $800,000 | ||
| Extra Cash Secured Bonus | $200,000-$800,000 | ||
| Deposit Items Stolen | $8,000-$15,000 | $10,000-$18,000 | $18,000-$25,000 |
| Killed Financier Bonus | $15,000 | $24,000 | $30,000 |
| Document Retrieved Bonus | $15,000 | $24,000 | $30,000 |
Dialogue
| Condition | Dialogue |
|---|---|
| Mission Start | Hudson: Bank's busy today, let's make this without any unwanted attention people. |
| Hudson: Welcome to New Blockers. Lets bring the fish home. | |
| Hudson: Ok team, lets ensure everything is ready. Crimson: If I get a payout, I'm ready as always. | |
| Hudson: Client said that the hit in Rotinario was a masterpiece Lets impress them if we can repeat that performance. | |
| SWAT wave | Hudson: The next wave is here, watch your back |
| Hudson: Ready for more SWAT? Because they're ready for you | |
| Hudson: Cops are here You really made them angry. | |
| Hudson: Hope you're not tired of SWAT because they keep on coming | |
| Hudson: NBPD's finest are here to teach us a lesson Show 'em we're not interested | |
| Hudson: New Blockers' Police Department is sending everything they got against us. Kick'em down. | |
| Hudson: Tango's within the area. Seriously, where are they coming from | |
| Hudson: Watch out, they've got more SWAT on the scene | |
| Hudson: They are determined to kill you here and now More SWAT just rolled out | |
| Aegis Arrival | Hudson: You really made them desperate and pissed. An Aegis has arrived. |
| Hudson: Tactical Aegis has arrived on-site. You definately made them desperate. | |
| Hudson: They dispatched the Armor Unit to put us down. Teach 'em a lesson | |
| Hudson: Hunker down, Aegis units arrived and they don't look friendly |
Stealth
| Condition | Dialogue | |
|---|---|---|
| Encountering the Vault Unlocking System without any hostage | Hudson: Three-Factor Authentication; we need someone with Biometrics, Vault Code and Vault Access Card. If we have the Manager, they could bypass all of them. | |
| Reading the file in the Security Center's Combination Safe | Infiltrator: There is a file located here in the security room, it details something about flaws with the vault's biometric lock and a security audit... I'll need to go to the archive. | |
| Biometric Flaw Paperwork not in Archive | Infiltrator: The papers we need are not here... Looks like they were moved accidentally? I'll need to search upstairs. | |
| Finding the Biometric Flaw | Infiltrator: Okay so... there's a flaw in the vault lock... If we can trick the biometric lock into registration mode... I'll spare you the details I think we might be able to bypass the vault lock ourselves without the manager Hudson: ...It's worth a shot. Just don't trigger any alarms | |
| Take the manager hostage hint | Hudson: Didn't happen to pick up a Security ID did you? Might be time to start playing this aggressively. | |
| Checking the security center's server for access logs | Infiltrator: Checking access logs to the vault... It looks like someone else is registered with the biometric lock [Dialogue changes based off who has access to the vault, refer to the "Division manager with access identified" section] | |
| Division manager with access identified | Victor | Infiltrator: Victor Hart... the residential division manager |
| Infiltrator: It's their residential manager. Victor Hart. | ||
| Infiltrator: A Resident Division Manager. Victor Hart. | ||
| Xavier | Infiltrator: Xavier Stafford. Commercial division manager for the bank | |
| Infiltrator: Commercial Manager Stafford. Xavier Stafford. | ||
| Liana | Infiltrator: It's their investment manager. Liana Ashe | |
| Infiltrator: Liana Ashe. The investment manager for this bank. | ||
| Infiltrator: Investment Manager Ashe. Liana Ashe. | ||
| Finding something suspicious while searching division manager's office | Infiltrator: So Victor's got some disposed paper statements in his office Looks recent... Hudson: Think Victor has anything else to hide? Infiltrator: Likely, I'll continue searching. | |
| Infiltrator: Xavier has a stash of rolled money in here ...Seems that it used to be from someone. Hudson: If our friend Xavier has something to hide, There is a chance that it might still be around somewhere around there. Infiltrator: I'll need to take some time to search the office more. | ||
| Infiltrator: Liana has a covert laptop stashed in here. ...seems she has recently deleted several bank files. Hudson: Makes you wonder more if there's anything else hidden in that office... Infiltrator: I'll continue searching. | ||
| Unknown documents found inside the division manager's office | Infiltrator: Got some documents here... Something seems off about them I'm gonna cross reference them with the bank's archives | |
| Corrupt Financier identified | Infiltrator: So it looks like Victor is the Financier who backstabbed the client We've got the documents to prove it Hudson: The plot thickens... Infiltrator: Looks like he was an insider at this bank to authorize transactions made by the client. Should we inform them? Hudson: The client received the news... They request for those documents And the client promises a bonus if you take Victor off the board as well | |
| Infiltrator: We've got some interesting documents here Looks like Xavier was the Financier who backstabbed the client previously. Hudson: Interesting... Infiltrator: It seems like he was an insider at this bank to authorize transactions directed from them. Should we inform the client of the news? Hudson: I have already informed them and they seem pissed... They request for those documents And the client promises a bonus if you kill Xavier also. | ||
| Infiltrator: So... These documents are interesting Think this confirms Liana was the Financier who backstabbed the client previously. Hudson: Hmm? Infiltrator: She seems to be an insider at this bank to authorize transactions from the client a few times. Should we inform the client? Hudson: Already informed them, and they seem angry... They request those documents And the client request for us to put a bullet through Liana's head while we're there for a bonus. | ||
| If Corrupt Financier is already dead | Infiltrator: Victor is already dead. I'll bring the documents | |
| Infiltrator: Already did. I'll deliver the documents when we're done here | ||
| Infiltrator: A bullet would be redundant. She's already dead | ||
| Financier has Bio-Lock registered into vault access | Infiltrator: Hang on, he's got biometric access to the vault lock We can use that | |
| Infiltrator: You're forgetting that Xavier here can unlock the Biometric Lock needed to open the vault Let's consider our options here | ||
| Infiltrator: She can unlock the bio-lock for the vault for us Let's not kill her yet | ||
| Blackmailing the financier | Infiltrator: Listen here and closely. I know you're responsible for a researcher's sudden loss of money. You think they do not know, right? But they now know. The bank might rat you out to the cops for some shady dealings or helping me. But I'll definitely rat and kill you if you don't help. So what's it going to be? | |
| Biometric System Unlocked or Bypassed | Infiltrator: Biometrics are overridden. Hudson: Excellent, now unlock the vault with the card and code. | |
| Entering the server room | Hudson: We need to put an inspection notice in their system for the manager to be distracted. We'll schedule an inspection meeting to assess the vault | |
| Hack Assistance | Rust: I'll assist you since the system requires specific coding. | |
| Notice added to the Server Successfully | Infiltrator: The notice is added Hudson: Good, we'll notify the bank and inform them of this. | |
| Rust: Notice has been added into important notice. Infiltrator: Good, then lets get to the second part. | ||
| Noticed failed to be added due to Security Center Server Backlog | Hudson: We got a problem. The Main Security Center's Log System is Back-logged. It's unable to classify it as important. Infiltrator: I'll do it myself, I just need to get to the Security Center. | |
| Taking out the Guards stationed at the Vault and Vault Office w/ the Head of Security still active. | Infiltrator: Vault Area is clear. Rust: Hang on... our observation shows that the Head of Security would investigate the vault if it was opened. Infiltrator: Think they'll notice the guard missing? Hudson: Very much likely, if you are able to; take them out before moving to stage two. | |
| Security Center computer hack completed | Infiltrator: We're in. System has reclassified the notice. | |
| Head of Security investigating the vault; only if the Head of Security is still active | Hudson: Head's up, the Head of Security is going to investigate the vault. | |
| Last chance to escape through the Van | Hudson: The alarms has rung. If you are feeling to not take any police today, get to the van now | |
| Hudson: That's the alarm Get out of there, double time | ||
| Infiltrator: That's the alarm We're almost out | ||
Loud
| Condition | Dialogue |
|---|---|
| Alarm is raised and Police are enroute | Hudson: The alarms has rung. Get ready for things to kick off |
| Hudson: We've got police activity! They've dispatched officers to the bank | |
| Hudson: NBPD just dispatched officers to the bank You let something slip through | |
| Hudson: Bad news, the Police is on the way You've got about 30 seconds | |
| Setting off the alarm | Hudson: Why am I hearing alarms? Infiltrator: A mistake was made. We are moving to Plan B. |
| Hudson: I'm hearing alarms and I'm seeing police dispatched Your going to have a fight on your hands | |
| Vault lockdown | Hudson: Bad News, the vault is locked down The card, code, and the Biometrics won't work and cannot be overridden. Crimson: Don't be unfaithful, Hudson. We have a Plan B: Thermite Charges. |
| Hudson: Vault is locked down, and it cannot be opened conventionally. Crimson: Lucky for you guys, I had packed Thermite Charges in the van. Plant the charges, trigger the burn. Vault Door should pop open like nothing. | |
| Alarm is raised w/ Vault already opened | Hudson: Alarm is raised and Police are dispatched. Get the money now. Crimson: So much for silent... Enroute in less than 2 minutes. |
| Hudson: We got activity at your location. Infiltrator: I've already opened the vault, I'll pack what I can. Crimson: I am on the way, expect me to arrive shortly. | |
| Thermite Charges Planted | Infiltrator: Charges are set. Hudson: Activation in T-10 seconds, get clear and don't burn yourselves. |
| Infiltrator: Thermite is in position. Crimson: Don't be crazy, it is a short-fuser and it'll burn hard. | |
| Infiltrator: Thermite is set. Crimson: Be insane, go close. Hudson: Crimson, focus on getting the van ready. | |
| Vault Breached | Infiltrator: Vault has been breached! Hudson: Get as much money as you can. Crimson, prepare for exfil. Crimson: Heading double time to the area. |
| Infiltrator: We have entry! Hudson: Beautiful as always; now get as much money as you can. Crimson: Enroute to the bank, I'll be arriving at the front. | |
| Van escape route closed | Hudson: Change of plans, the police has locked down roads Hold out until Crimson arrives. Crimson: I am enroute asap. |
| Reaching to the Lobby before Crimson arrives | Infiltrator: Crimson, where are you? You said few minutes! Crimson: Oh, I stopped for takeouts. Hudson: Really Crimson, NOW? Crimson: Just calm down, I am passing down the roads at highest speed. |
| Infiltrator: We are at the lobby. Crimson, where are you? Crimson: I said I would be at the front, I didn't state now. Hudson: Crimson, you must at least remind them. | |
| Crimson arriving | Crimson: I heard some loud actions going on today! Secure the items in the van! Infiltrator: Right on time! |
| Crimson: I am currently present, get the items in the van and clear up! Infiltrator: About time... |
NPC Interaction
| Condition | Dialogue |
|---|---|
| Meeting the Manager as the Security Inspector | Infiltrator: Good Afternoon sir. I'm Inspector Jason Nack, I am from the security contractor. Manager: Are you here for the vault? Infiltrator: Yes, can you show me to the vault? Manager: Of course. Please follow me. |
| Reaching to the Vault Area | Manager: Before you can start the inspection, I need to verify some identification Just to ensure the contractor be notified of your presence. |
| NPC with a Radio noticing the Vault is Opened | What's going on here? Why is this vault open? |
| Head of Security noticing the vault guards missing | Telane: Evelyn and Joseph are gone from their post, we got a problem here. |
Trivia
- This is the only operation that does not involve the Global Furry Agency or Tan Industries in any way.
References
- ↑ Base Payout is paid by the Client and not based out of total money stolen.