The Magician's Cards is a card game used by The Halloween Magician. He uses them to make it fun and enjoyable.
The Cards are confirmed to be a cognitohazard by the RSCP Foundation, though the Foundation has refused to enumerate, catalogue, classify, and even special contain the RSCP. Two things can happen:
- If the effects are not dangerous, it can never be undone.
- If the effects are dangerous, it can be undone one month later.
How does it work
For some reason, the cards only work if the specific three criteria are present:
- The Halloween Magician is present
- There is at least 1 person with the Magician
- It is played on a table of some sort
The Magician then deals four cards from the deck face down. The Magician then says "Play well kid, your time starts." before letting the person pick a card.
All Cards has different symbols when they are face up. Each card their own respective effect on the player.
List of The Magician's Cards:
| Name of Card | Symbol Description | Effects | Dangerous? | Chance of appearing |
|---|---|---|---|---|
| The Card of Enchantment | A Witch enchanting a Stickmin | Enchant the person with a random enchantment | Depends | 50% |
| The Card of Hazards | Hazard Symbol | Summon a dangerous hazard | Depends | 95% |
| The Card of Love | Love Symbol | Summon a female who has a immediate crush on the said player | No | 90% |
| The Card of Fire | A Fire Breathing Dragon | Make the player breath fire | Depends | 81% |
| The Card of Danger | A Person tripping over something | Make the player have misfortune | Depends | 76% |
| The Card of Transfurment | Furry Symbol | Make the player turn to a furry | Depends | 87% |
| The Card of Sickness | A Person getting sick | Make the person ill | Depends | 40% |
| The Card of Luck | Luck Symbol | Make the player fortunate | No | 76% |
| The Card of Electrical | Electric Symbol | Make the player electrocuted, but it is a non-lethal current | No | 45% |
| The Card of Cure | Medical Symbol | If the player is sickened, cures them from any sickness. Does nothing otherwise. | No | 40% |
| The Card of Teleportation | Teleportation Symbol | Teleports the person to a random location. | Depends | 89% |
| The Card of Bones | Skeleton Symbol | Compromises the person's immune system, forcing the immune system to treat their body as alien. | Yes | 92% |
| The Card of Water | Water Droplet Symbol | If the player is dehydrated, makes them feel they had enough water for the day. Does nothing otherwise. | No | 82% |
| The Card of the Ace | Poker Ace Symbol | It gives the person comprehensible knowledge. | Depends | 59% |
| The Card of the Final Ace | A Shattered Poker Ace Symbol | It gives the person incomprehensible knowledge. | Yes | 56% |
| The Card of the Director | The Furry Council Symbol | The Magician will be forced to reveal the mechanism of the cards. | No | 1% |
After the picked card is shown, the effects will take place immediately. 30 seconds later, The Magician will disappear from sight, along with his cards, preventing the player from replaying the game in hopes to get a more fortunate outcome.
How to survive this:
To survive, it is recommended to get The Card of Love, Water, Cure, Ace, Electrical, or Director, as they are not dangerous. However, some of the cards are rare to get.