[YOU ARE ABOUT TO ENTER AN RESTRICTED FILE - TO ACCESS IT; RE-INPUT YOUR CREDENTIALS]
[USER ID]: ALMATI_MOTOVI@RSCP [PASSWORD]: *********************
AUTHORIZION REQUIRED: PLEASE PRESENT AN ITEM OF VERIFICATION
[ENCRYPTION KEY DETECTED, SCANNING...]
APPROVED, WELCOME RSCP FOUNDATION SPECIALIST ALMATI MOTOVI.
The Micro High-Intensity Discharge (Micro H.I.D.) or Project Segmentum (by the RSCP Foundation), is an experimental Weapon produced and used by Global Furry Agency Headquarters Task Force Lima-28 ("The Electricians") and RSCP Foundation Cyber Containment Specialist. It is an extremely powerful weapon that is effective at terminating RSCP subjects (for the Containment Specialist) or dealing with certain enemy targets (for Furry Task Force Lima-28).
Operational Guide (RSCP Foundation Issued)
Designated as Project: Segmentum in Foundation registries, the newest prototype by Site-02's Advanced Weapons department is the Micro H.I.D, designed to efficiently terminate most anomalies through intense electrical discharge. The Micro H.I.D. features two firing modes: a quick burst of electricity, and a charged-up beam with a longer start-up, but higher damage.
“So far, this newest iteration of the Micro H.I.D. has been a massive improvement, being around four times more efficient than the previous model, with investigations into possible refinements currently underway. I am hoping this will shine a light on how we could develop Project: Segmentum more efficiently -- with more and more anomaly termination requests being accepted, I admit that we could use more firepower in order to comply with the E.P.C.”
Dr. Katelyn Wright, Head of Project: Segmentum (RSCP Foundation)
Usage
The Micro H.I.D. functions as a highly powerful weapon limited by its charge and windup time. The Micro H.I.D. relies on a resource named charge. The weapon has two default firing modes which both consume charge: Primary Fire and Charge Fire. It will ignore Armor in all firing modes.
The Micro H.I.D. has a small screen indicating various states of the weapon. These include a battery and charge.
Firing Mode
The Micro H.I.D. has two different firing modes: Primary Fire and Charge Fire.
Primary Fire
By pressing and holding the Trigger Button, the user will activate the Micro H.I.D.'s Primary Fire. Primary Fire has a windup period of three seconds and begins firing once the windup ends. A six-meter-long electrical beam will be fired in the direction the user is facing. This beam will deal 400 damage per second to the target closest to the user that is within its range. When active, charge will drain at a rate of 5%/s.
The mode can be cancelled by letting go of the trigger button, after which the Micro H.I.D. will undergo a winddown period of one second before it can be fired again.
Charge Fire
By pressing the trigger button repeatedly, the user will activate the Micro H.I.D.'s Charge Fire. Charge Fire has a minimum windup period of seven seconds. It will drain charge at a rate of 1%/s while winding up. Charge Fire can then be held as long as the user continues pressing the trigger button. After it sinfully wound up the device can be held by holding the same key as before. It will drain charge at a rate of 0.5%/s during this time. The player can release the Charge Fire by holding the trigger button after the windup period is over which will immediately drain 10% charge. The Micro H.I.D. will then fire a 10-meter-long beam that deals 1000 damage per second to any target within its range. When firing in this mode, charge drains at a rate of 10%/s.
Any door hit by the Charge Fire beam will be forced open regardless of their current state.
The mode can be cancelled by letting go of the trigger button, after which the Micro H.I.D. will undergo a winddown period of five seconds before it can be fired again.
NOTICE: Overcharge
If the weapon's priming phase is held for 15 consecutive seconds without the charge being released, the Micro H.I.D. will overcharge. This will cause a small explosion which will deal major damage to the user, bypassing Armor. The blast will also destroy nearby doors. If the user dies from this, they will disintegrate much like being shot by the 3-X Particle Disruptor in Disintegration mode.
The Micro H.I.D. itself will enter into a "broken" state both mechanically and visually. It will immediately lose 25% charge and have its Charge Fire permanently disabled. The Primary Fire will undergo significant changes to its functionality.
Primary Fire (Broken)
By holding the Trigger button in the Micro H.I.D.'s broken state, the user will activate its Primary Fire. Primary Fire has a windup period of three seconds and begins firing once the windup ends. The broken Primary Fire variant has a range of four meters in a conical area in front of the player. Instead of a beam, a shower of sparks will fly out from the weapon. This will deal 400 damage per second to any target within range. When active, charge will drain at a rate of 5%/s.
The mode can be cancelled by letting go of the trigger button, after which the Micro H.I.D. will undergo a winddown period of one second before it can be fired again.