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PLEASE READ! IMPORTANT! Skybox Theory is not an original theory on Robloxiapedia, and as such, this article only serves as an ADAPTIVE PURPOSE to the Robloxiapedia universe, so stop claiming that this is the official Skybox Theory article. Instead, visit the official Skybox Wiki page. THIS ARTICLE ONLY SERVES AS AN ADAPTIVE PURPOSE!
This article is about the Skybox Theory. For other uses, go to Skybox. The Skybox Theory now has a talk page. Go to Talk:Skybox Theory. For the blog page, User blog:Skybox Theory, where you can browse images from this article. (Skybox Theory is not an original theory on Robloxiapedia, and as such, this article only serves as an adaptive purpose to the Robloxiapedia universe.) For more information, go to RobloxSkybox Wiki. (DON'T GO TO ROBLOXSKYBOXWIKI IT'S TRASH THE MODS ARE DISGUSTING)
The Skybox Theory is a theory that suggests that the Skybox has multiple layers. The theory describes a layered cosmology or hierarchy of realities that exist beyond the Skybox.[1][2] It shows a progressive descent though boundaries of increasing instability. Some say it leads to other universes, making others speculate the multiverse is real, while some disagree and say it's pure fiction.
Apparently, the Skybox Theory connects with the Parallel Universes and the Skybox is Alive Theory.[3] And, the scholars of the Skybox Theory have created a religion known as the Skyboxism. It is a religion that people believe the Skybox is their savior and they usually praise the Skybox for keeping us safe.
The Skybox is a lie. The Skybox is alive. The Skybox has layers. The Skybox is hiding secrets. - Brandon
Layers
The concept of the Colorbox seen from the Glitchbox.
There are multiple layers of the skybox following the Skybox Theory:[1][2][4][5]
- Skybox: this is the first and current box we are currently in, where our homes are established. Some researchers and scientist reported the Skybox being 729 decillion studs big.[6][7]
- Blackbox: this is the second layer that is outside of the Skybox. It is pitch dark emptiness and doesn't have a single soul.
- Colorbox: this is the third layer. The layer is the opposite of the Blackbox, the box contains flashing colors which may trigger epilepsy.
- Glitchbox: This is the fourth layer. This layer is dangerous since it has "Crash Zones", which are going to crash you instantly from the RGC upon stepping in them. (Roblox Game Client) The layer itself is just a lot of glitching grey polygons that are not a physical object.
- Redbox/Evilbox: This is fifth layer. This layer is more dangerous than Glitchbox. It has entities called "Crashers" which will start to chase you upon seeing you at 64 bit integer speed. Crashers look like a black glitching polygon. The Redbox/Evilbox is a layer where the skybox is completely red and has some glitching grey polygons (small) which are not a physical object.
- Gallbox: This layer is a layer where skybox is like a normal sky but way more cyan. It's safe (perhaps safe) and has some friendly (perhaps friendly) entities that are capable of spelling words. If you touch certain area, you will be sent to a certain location called "Null", though it is not confirmed.
- Fritz Layer: this is the sixth and the second-to-last layer. The layer was brainstormed by Fritz, a physicist and astronomer. It's a 3D layer with a lot of entities in it (as shown by Triangledrbxl, he said that fritz layer is bent through game memory and is a restored skybox) but dangerous as hell.
- The Void: The Void is exactly like the Blackbox, but more emptiness. This is the last layer of the theory. Anything that goes in this layer would be vaporized without a single trace.
- Some robloxians speculate that there's another layer called the "Corruption Zone " which is a layer beyond the Void. Upon stepping, you will get crashed. Other robloxians speculate that there is "Corruption Zone Phase 2" which looks like a hell but way worse, everything is red and the center has a huge space-time like drag/distortion and it's like a vortex
Corruption Zone Phase 2 (Theory)
These are the "confirmed" layers of the Skybox Theory, but others speculate that the skybox doesn't end there are suggests that there are more layers that they have not discovered.
Speculative Layers
The layers of the skybox including the Speculative Layers.
These are layers that are speculated people into thinking there are more layers beyond The Void.[4]
- Noisebox, this is the first layer of the speculative layers. It is beyond the Void and Corruption Zone. It looks just like the graybox, but more intense. It comes with different noises.
- Bluebox, this is the second layer of the speculative layers. The layer consist of just the color blue.
- Whitebox, this is the third layer of the speculative layers. The layer consist of just the color white, but even more intense than the Bluebox.
- Peril Zone, this is the fourth layer of the speculative layers. The layer is to be said to look exactly like hell.
- True Void, this is the fifth and last layer of the speculative layers. The layer looks exactly like the void but even more emptiness. If you manage to get to this layer, you would be instantly vaporized stepping foot in this layer.
- Some people think that there is a "BloodBox" which is a layer with millions of crashers in it. Remains unconfirmed.
- Winter's Gap: found by Winter, a gap of layers which are unconfirmed. Winter's Layer is a layer that is flickering white to black sometimes, has entities but they only increase your velocity/redirect you. Entities are safe as colorbox entities.
There are even more unconfirmed speculative layers beyond the True Void and it suggests that there are more layers. And remember, these are not entirely true as they are speculative.
History
The Skybox Theory first appeared around 2012, when a small group of explorers claimed to have discovered a "rip" in the sky. An explorer by the name of Brandon, posted screenshots of what looked like an opening beyond the Skybox.
Chart of layers of the Skybox with number increasing based of it's aggression and intensity level.
At first, most robloxians dismissed it as propaganda. But as the story spread through forums and videos, it evolved into a full-blown community mystery. By 2014, players began calling it “The Skybox Theory”, the idea that the universe wasn’t just surrounded by one Skybox, but layer upon layer of hidden realms stacked beyond what people intended.[1][2][4][5]
Early speculators claimed to have "passed" into a second layer, called the Blackbox. But, it was found that the reports were faked.[8] Rumors of even stranger layers followed. The Colorbox, Graybox, and the Glitchbox, each supposedly more unstable and distorted than the last.[1][2]
Today, the Skybox Theory stands as a piece of folklore, not an official concept, but a shared myth born from curiosity and the limits of imagination.
Methodology
Observations and lab measurements are the two central elements in methodology of the Skybox. Progress in methodology is often driven by wavelengths between the layers and they form an integrated whole. For example, observations may tell us that more layer exist beyond the Void.[4] This will stimulate new modeling and laboratory studies which will increase our scientific understanding to a level where we can explain the observations. The study of the Skybox Theory employs a combination of observational analysis, simulation-based modeling, and experimental traversal to investigate the layered structure and optical, physical, and energetic processes of the environment.
Observation
Direct observations are made using both static monitors and probes to record environmental data across varying altitudes by using wavelengths. Researchers measure parameters such as:
- Luminance intensity
- Optical distortion coefficients
- Color channel separation thresholds
- Avatar integrity stability
Repeated ascent experiments help identify Skybox layers, discrete strata where visual, gravitational, or material properties change abruptly. Observations are compared across multiple cities to determine consistency between engines and lighting systems.
Missions
Skybox Escape Experiment[9]
(Main page: Skybox Escape Experiment)
The Skybox Escape Experiment (commonly abbreviated as SEE) was a controversial and highly classified Robloxian scientific mission designed to test the theoretical boundaries of the Skybox layers and to determine whether controlled traversal beyond the Void was physically possible. Conducted between 2021 and 2023, the experiment remains one of the most debated operations in scientific history.
By late 2020, advancements in renderlight stabilization and camera-based teleportation led several researchers to propose that it might be possible to exit the simulation’s visible field. Preliminary Skybox Theory models predicted that at a certain render altitude, denoted as RFc, gravitational weakens and positional data becomes undefined.
Project BeyondBox[10]
(Main page: Project BeyondBox)
Project BeyondBox (abbreviated PBBX) was a classified continuation of the Skybox Escape Experiment (SEE), where SEE sought to breach the Void, BeyondBox aimed to stabilize it, transforming the boundary from an impassable wall into a navigable threshold. The mission’s core philosophy shifted from “escape” to “integration” rather than leaving the Skybox, BeyondBox sought to merge with its architecture to observe what lay beyond perception without triggering spatial collapse.
Skybox Breach Experiment
(Main page: Skybox Breach Experiment)
The Skybox Breach Experiment (SBE) was a high-risk operation launched in 2027 under the codename Project Breach.
Unlike the observational focus of BeyondBox, the SBE’s objective was direct and aggressive, to forcibly rupture the Void and observe what occurs when the skylayers is exposed to non-rendered void space.
Project Spatium
(Main page: Project Spatium)
The Project Spatium (latin: Space) is a highly classified project that involves Skybox manipulation, etc.
If someone wants to enter Project Spatium, they must be chosen. As Project Spatium was launched in November 22, 2025. The game where main experiments are happening, is yet to be found.
There are only a little known about Project Spatium since it's highly classified and that's all what was in public access.
The shape of the Skybox in third dimension.
Modeling Simulation
Because direct sampling from the Skybox often results in destabilization or failure, researchers rely heavily on simulation modeling. Custom scripts recreate environmental conditions under controlled parameters, allowing the adjustment of:
- Global lightning values
- Atmospheric scattering coefficients
- Projection rates
- Reflection fidelity
By gradually altering these constants, scientists approximate the formation and behavior of each Skybox layer. These models also help predict how renderlight, the hypothetical luminous energy disperses and decays near the boundary.
Remote Sensing and Instrumentation
Instruments such as Probes, Photon Gauges, and Lenses collect spectral and geometric data from different altitudes. Telemetry logs provide continuous readings of:
- Brightness falloff (L/L₀)
- Color distortion (ΔRGB)
- Index of perception (ηₚ)
Visual sensors capture 60 minutes to monitor frame delay, reflection lag, and motion trail persistence, which indicate proximity to higher layers.
Chemical and Energetic Analogues
Though the Skybox lacks true atmospheric chemistry, researchers treat Renderlight as analogues to photochemical compounds.
Interactions between light and simulated matter are studied using energy transfer equations and texture decay models:
(F=1/R²)
This simplified inverse-square relationship describes the loss of renderlight energy with increasing radius from the world’s center.
Advanced forms of the equation include parameters for visual attenuation and color phase delay, enabling researchers to map optical decay across layers.
Synthesis
By combining observational data, simulation modeling, and render analysis, scientists have constructed a consistent theoretical framework describing the Skybox as a multi-layered photonic construct that maintains world stability.
Objects
There are multiple objects that are in each layers of the Skybox and more of them are unconfirmed. Below are listed the objects of each layer.
Skybox
A photograph of Dynux.
Blackbox
- platformA: A flying platform, collisionless.
- Partz1: A block, sometimes crashes you upon touching.
- Dynux: a colossal object that contains the color blue and violet. It isn't a planet, but instead a big round sphere.
- Photonic Ribbons: glowing tendrils of light, floating freely. It's the only light in the Blackbox.
- Prism Shards: thin, invisible shards refracting reflections.
- Coil: Weird flying coil that will disappear upon touching
Colorbox
- Color Coil: a coil that floats around and constantly changes colors.
- Color Well: a vortex.
- Hue Tree: a tree that flashes colors and shakes violently sometimes.
- WarpNot: a blocky mass of glitching colors.
- Color NPCs: Humanoids with diferent colors, when touched it changes your skin color to its.
- Nibbler: a hostile entity that bites the player.
- Movement.Test: a yellor colored skin NPC that moves all his limbs in a clockwise rotation that makes him move, but it looks like that is not so good on thought.
- Sentience.Test: The red one, "The individual I encountered seemed to simply sit and slowly rotate its head to look around, which was oddly immobile compared to my experience with the other .test entities." Also has a uniquely wide face* compared to others.
- Tosky: it's a object shaped like a umbrella, it's red neon and tries to fly up, and spins
- Sky Beacon: it makes a sound when pressed
- Crawling.Test: "The one I encountered was essentially helpless, it crept to the wall and then futilely writhed around, apparently stuck."
- Dragging.Test: "I’d dare rate it as the second most competent at movement, it doesn’t try to hold itself up but rather drags itself around flat on the ground as its name would imply."
- Colorock: rainbow rock.
Colorbox-Glitchbox Space
- Gray Dust: a dust that covers 60% of the Glitchbox. But for some reason, it just floats in there and covers 0.2% of this space.
- Gray Polygons: flickering polygons that changes colors to either white, black or gray. Only one in there.
- notanumber: floating block with "NAN" text on each side, crashes your game upon touching, apparently, flings you to Gallbox.
Glitchbox
- Glitch Polygons: same as Gray Polygons, but have more access to colors.
- mayhem.aaa: Red cone, safe to touch.
- Clone: complete copy of yourself. Can communicate with this entity, copies most of the things you say.
- SKYGEN_NPC_223423: resembles a pink cat with 3 long whiskers on each side of its body and neon pink ears, crashes your device on touch.
- The Leet: it is harmless and doesnt crash your game or do anything.
- Invalid: appearance of a guest, only seems to float. Emits alot of light
- Polymass: humanoid entity that crashes you when you walk into it, likely flings you to the Blackbox.
- Fletcher: the fletcher is a very smart NPC that can communicate, the topic they talk about most of the time is about the light, considering they come from the Graybox.
- Bedrock: it spawns and immediately beelines towards you, it's like blindingly fast and makes the sky flash black and white, and then crashes you
- Lambda: after a few seconds of appearing tries to go into the center of the game and somewhat avoids the player while doing so.
- SKYGEN_NPC_438422: another skygen, looks like a caterpillar/axolotl, crashes the player if you come in contact with it.
- Skycone: strange cone found in the Redbox. It makes high-pitched noises and doesn't move.
- Rest in peace: a humanoid figure that has the name tag "Rest in peace"
- Bot: the bot spawns in from the Redbox, when you are near the bot, it distances himself from you, but when it isn't near, the bot follows your every move
- Pathly: he's friendly, and he copies people messages.
- DAAK: a entity shaped like a dog that is entirily black and does not emit and flicker any light
- Figure/Figurer: does not move, it only rotates its arms and legs, almost looking like he is dancing, and it's friendly.
- Rock: does nothing, like a rock.
- Skyform: makes you shiny and the color of the sky upon touching it.
- SKYGEN_NPC_58: Moving triangular prism that shoots randomly.
- SKYGEN_NPC_332: When touched crashes the player.
- Swordie: NPC-carrying sword that attacks you. It speaks and has a glass material.
- SKYGEN: Flying neon block.
Redbox / Evilbox
- Marnux Generator: kicks you when you touch it, and when it kicks you it says “TRIED”. No idea, It’s red, and has the texture of robux.
- Crasher: the crasher is a hostile polygonal entity found in the red/evilbox. Can move at insane speeds and once it sees you it won't stop chasing you. Causing a crash once reached. Is susceptible to snapping
- Crashmass: chases you, is faster than you and crashes you on touch
- Evilrock: a red rock that on touch crashes you.
- wamv: Invisible object that crashes you on touch.
- CONNECTION: Weird panel that says "Access denied by Skyserver". No idea what the hell is that.
Gallbox
- serverGoTo: teleports you to a place called Null. multiple people can be in Null
- Gall2: a bunch of green blocks just flashing and slightly moving
- gall: Blue sphere
- gallform: Green-cyan blocks forming numbers and letters.
- gall3: Cyan polygon
Fritz Layer
- Fritz core: the center of the Fritz layer, it has a heart with infinite chains that traversses from the Fritz layer to the Corruption Zone.
- map1: A flying part.
Fritz Layer is alive.
Photograph of XunyD.
The Void.
- XunyD: it's just like Dynux but it's an actual planet and instead of being blue and violet it's orange and yellow.
- dodge: Red triangle.
Corruption Zone
- Corruption Polygons: Similar to gray polygons but more aggressive.
- ppl.test: Weird thing similar to Fritz's core but smaller and has no chains.
- duchess.jjk: Weird entity on the border of Corruption Zone. Similar to Corruption Polygons but way aggressive.
Physical Properties
Composition
The Skybox is not a solid object, it’s a boundary field, a six-sided cube surrounding the known Roblox universe.[11][12] It has been reported in a classified document that has been recently leaked that each layer of the Skybox is made out of reflective glass-like material that you can pass through, making the illusion of seeing textures.
Key Property:
The closer one gets to one of the boxes border, the less stable textures become. Colors desaturate, and perspective “tilts,” as if reality itself were bending away from observation.
Density and Structure
The Skybox has no measurable mass, but it exerts perceptual density, a force that pushes matter back toward the box's center.
Researchers describe it as a pressure gradient of rendering fidelity:
- On Roblox, physics is perfect
- Near its edges, polygons flicker, shadows dissolve, and sound distorts. This acts as a natural containment system, keeping Robloxians from ever truly touching the edge, instead of passing through.
Key Property:
(F=1/R²), the closer to the boundary (R → 0), the stronger the visual compression field.
Temperature and Energy
In the Skybox’s outer 10 stud range, temperature readings become meaningless. Not hot or cold, but “undefined".
Outcome of using the particle effects and light sources from the Skybox and putting it in a software.[13] Making what's called a photonic feedback.
Energy behaves erratically, particle effects loop infinitely, and light sources stretch into infinite beams, suggesting photonic feedback. Light reflecting endlessly within a texture that doesn’t exist. In short, the Skybox is not cold, it’s dense, a place where energy loses identity.
Acoustics
Sound behaves strangely in each layer of the Skybox.
- Echoes become sharper, repeating shorter each time until the noise becomes a tone.
- Some explorers report hearing “ticks”, faint mechanical pulses matching the sound of an computer's internal framerate (60Hz).
- A few explorers reported hearing highly distorted white noise, stronger each layer.
It’s believed each layer of the Skybox converts audio energy into compression waves, recycling them to stabilize the environment.
Reaction to Physical Contact
When a Robloxian physically touches the Skybox boundary:
- Each body part in a Robloxian would be slowly elongates slightly, as if time dilates for a single minute. This phenomena is called "Spaghettification"[14] right after reaching The Floating Point Zone.[15]
- Any sense would instantly vanish, like it has been “absorbed” by the wall.
- The player experiences a momentary drop in sound, a second of total silence before the environment reloads.
Purpose
Scholars of the Skybox Theory believe this boundary was not made to trap Robloxians, but to protect them.
It keeps the lower layers (Blackbox, Colorbox, Glitchbox, etc.) sealed away, preventing dimensional interference from corrupting base reality.
In essence, The Skybox is both a wall and a shield.[11]
Optical Properties
The Skybox acts as both mirror and emitter, a six-faced hypersurface where simulated light bends, loops, and refracts into infinite projection.
Unlike glass or air, it has no index of refraction in the conventional sense; instead, it possesses an index of perception, denoted as ηₚ, which quantifies how much the observer’s viewpoint distorts visible space.
(ηp=ΔrΔθv)
Where Δθᵥ is the angular distortion per unit distance (r) from the Skybox center.
As an observer nears the boundary, ηₚ approaches infinity, vision folds, depth collapses, and the horizon appears to curve inward.
Reflectivity and Radiance
The Skybox behaves as a directional emitter, not a reflective surface.
After someone escaped the Skybox, they reported of seeing that sun becomes so little until it was gone.
It emits Renderlight, a diffuse luminescence derived from compressed photons in the simulation grid. The measured reflectivity depends on proximity:
| Distance from Center (R/R) | Apparent Brightness (normalized) | Visual Effect |
|---|---|---|
| 0.0–0.4 | 1.0 | Normal daylight brightness |
| 0.5–0.8 | 2.5 | Soft bloom and increased haze |
| 0.9–0.95 | 6.0 | Overexposed glow, edges blur |
| 0.96–1.0 | ∞ | Pure white horizon; color burn |
At the final 1% of distance, light ceases to reflect at all photons “clip” and vanish, drawn into the Blackbox.
Spectral Behavior
Spectroscopic analysis of Renderlight reveals a non-continuous spectrum, with sharp spikes at artificial wavelengths:
- #3FFBFF (Sky-Cyan line)
- #FFD880 (Sun-Gold emission)
- #001022 (Deep-Null absorption)
This indicates that the Skybox doesn’t generate light naturally, it renders it from stored environmental samples, essentially painting illumination onto perception.
Polarization and Refraction
Light entering the Skybox field becomes hyper-polarized, aligning perfectly with the axes (X, Y, Z). Because of this, angular rotation near the boundary produces the illusion that the sun and clouds “follow” the Robloxian, a byproduct of 100% axial polarization.
Lensing Effects
Near R ≈ 0.98 R the Skybox functions as a negative curvature lens:
- Straight lines curve outward.
- The apparent sky radius compresses.
- Distant objects seem to “fold upward,” as if the world were wrapped inside itself.
The light-field equation approximating this distortion is:
θ′=θ(1−e−γR)
where γ ≈ 0.12 rad/stud represents the curvature coefficient of perceived reality.
Color Shifting
As objects approach the layers, their diffuse textures lose saturation while their emissive values rise a phenomenon called Color Shifting.
In recordings, this manifests as a foggy halo or soft “afterimage” of the Robloxian.
The "F" Formula
The "F" Formula is the formula for the Skybox:
(F=1/R²)
There are multiple types of the "F" Formula, the most iconic are two:
(F=R21)
F(R,t)=(R−R)2κ⋅L(t)α⋅e−βR
The "F" formula in science projection. Numbers increase of how far you go by combining itself.
Formula
F = 1 / R² means: The “force” (F) becomes stronger as the distance (R) to the center gets smaller, and weaker as you move away. It’s called an inverse-square law, and it’s a real concept used in physics to describe things like gravity, light, or sound.
In the Context
The equation represents the pressure near the edge. Here's how to interpret it:
| Symbol | Meaning (Skybox Version) |
|---|---|
| F | The pressure, force that stabilizes its geometry. |
| R | The distance from the center of the Roblox to the edge. |
| 1 / R² | The closer you get to the wall (R decreases), the stronger the destabilizing force becomes. |
Reason
In science, inverse-square laws appear whenever something spreads out from a point source in three dimensions, like light, gravity, or radiation. In the Skybox Theory:
- The stability spreads outward from its center.
- The farther you are, the thinner and weaker that stability becomes.
- Near the edge, that stability collapses, producing the visual distortions and data pressure described earlier.
F = 1 / R² implies that itself is trying to pull you back toward the center, the point where reality is most rendered.
Summary
| Concept | Physics | Skybox Equivalent |
|---|---|---|
| Force weakens with distance | Gravity, Light | Rendering Stability |
| R = Distance from source | Distance from planet/star | Distance from its center |
| F = 1 / R² | Light intensity, gravity field | Reality compression near the boundary |
Comparative Theories
As the Skybox Theory matured into a central framework for understanding spatial boundaries, it inevitably intersected with other major theories concerning the structure of the universe.
Several comparative models have emerged, each attempting to explain phenomena the Skybox Theory only partially accounts for, including gravity behavior, world curvature, and the nature of simulation continuity between experiences.
These competing and complementary frameworks provide valuable context for evaluating the Skybox as both a physical and metaphysical construct.
Skybox is Alive Theory[3]
One of the earliest alternative theories, the Skybox is Alive Theory, posits that the known Skybox has sentient entities on each layer that is securing and protecting something or somewhat. According to this theory, the Skybox doesn't have a soul or life, but there exists entities.
An explanation of Bobler Effect.
Parallel Universes
The Parallel Universes proposes that exists multiple universes that can branch or made by choices or decisions. According to this, it has said that beyond the end of the layer upon layers of the Skybox exists multiple universes beyond our comprehension.
Bobler Effect
The Bobler Effect is an effect that is happening in the engine itself. According to this within the Skybox, it explains the further you go outward the Skybox, the more laggy it becomes, which connects to the Floating Point Hypothesis.
Winter's Effect
If you modify validly game root and move at specific angle, the Skybox won't move towards you like it should. Still a mystery like Bobler Effect. When Winter's Effect happens, you will notice that player sounds are gone.
Was achieved with exploiting.
References
Portions of this article are adapted from existing videos on the subject matter. (Put original sources whenever here)
- ↑ 1.0 1.1 1.2 1.3 https://www.tiktok.com/@lets_talkaboutmary/video/7581170273936772373?q=skybox%20theory%20lets_talkaboutmary&t=1780738256896
- ↑ 2.0 2.1 2.2 2.3 Exploring The Skybox Layers ARG... What Is Outside The Skybox? II Roblox
- ↑ 3.0 3.1 Legobirdd : THE SKYBOX IS ALIVE
- ↑ 4.0 4.1 4.2 4.3 https://www.tiktok.com/@skeletonergod/photo/7562879811538980117?image_index=2&is_from_webapp=1&web_id=7550204887507551762%2C
- ↑ 5.0 5.1 https://www.tiktok.com/@silodapenguin/video/7563679669535657238?q=skybox%20theory&t=1780739733935
- ↑ https://www.tiktok.com/@m1lksh4k_shake/video/7529179712564825362?q=ml1kt34%20the%20truth%20about%20roblox%20skybox&t=1780950355283
- ↑ https://roblox.fandom.com/f/p/4400000000000193997
- ↑ https://www.tiktok.com/@donjuanomarcelo192/video/7544437038985006343?q=roblox%202010%20skybox%20escape&t=1780950150093
- ↑ Skybox Escape Experiment/118155665728354
- ↑ Project BeyondBox/129277674286669
- ↑ 11.0 11.1 Skybox
- ↑ Skybox Environment
- ↑ Source of photonic feedback photo | https://www.tiktok.com/@anaeli.verse/video/7565178589868559624?is_from_webapp=1&web_id=7550204887507551762
- ↑ https://en.wikipedia.org/wiki/Spaghettification
- ↑ https://roblox.fandom.com/wiki/User_blog:NicholasExploredIt/Floating_point_limitations



