Theoretically, there is no altitude limit for Robloxians, but the average Robloxian can go 40,000 studs ( 11.2 kilometers ) high before Robloxians start to feel intense shaking around their body. Some Robloxians experience shaking earlier at 20,000 studs ( 5.6 kilometers ), while others experience it later at 60,000 studs ( 16.8 kilometers ). The list descriptions are for Robloxians who have not acclimatized and trained to high altitudes.
140,000 Studs ( 39.2 kilometers )
Robloxians at this altitude experience small shaking around their body.
200,000 Studs (56 kilometers )
At this altitude, Robloxians that are sensitive to high altitude will feel motion sickness. Hair and accessories of Robloxians can only be seen little at this altitude.
500,000 studs (140 kilometers)
At this altitude, deformation starts to occur, starting with the Robloxian's hats and accessories. The deformation on the hats and accessories will gradually cause ripping.
1,000,000 studs ( 280 kilometers )
The shaking the Robloxian experiences now intensifies, as well as deformation. Weak accessories in the Robloxians will start to rip off of the Robloxian while have an anomalous appearance. Robloxians willing to go to interstellar space are trained to prevent this.
2,000,000 studs ( 560 kilometers )
The shaking the Robloxian experiences will now disperse to other objects, as well as anomalous appearances. Robloxians at this altitude barely can walk. Even jumping becomes difficult as this altitude. The Robloxian will lean and appear to be flying at this altitude. Recorders in Robloxia not adjusted for high-altitude usage beyond this altitude will have their recorded footage turned to pixels, with occasional glitches and in general, unrecognizable content.
500,000,000+ studs ( 14,000 kilometers )
The Robloxian will die in this altitude. Robloxian astronauts acclimatized and trained to the previous altitude point will survive unharmed.